Medieval
An island nation built on the ruins of past civilizations is threatened by foes within and out.
Author's Note: For more information on this world, including an Azgaar map, starting locations, custom settings, and immersion helps, and to share feedback and issues, see my discord post:
* https://discord.com/channels/1087479995083018372/1212594408881659934
For my other F&F worlds I created, see:
* C.P.R.T. (Covert Parnormal Response Team - Featuring a modern setting with espionage, a black ops tactical unit, infiltrated governement agencies, and alien threats) - https://discord.com/channels/1087479995083018372/1240535768565420062/1240535768565420062
* Seeds of Destruction (Alien Sci-Fi Horror) - https://discord.com/channels/1087479995083018372/1281449800776159315/1281449800776159315
Visit My Patreon for non-F&F solo RPG games and stories:
https://www.patreon.com/RollPonderAndPlay
Played | 2096 times |
Cloned | 101 times |
Created | 364 days ago |
Last Updated | Yesterday |
Visibility | Public |
Mace of Disruption
weapon
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 4.00 lb. |
Cost | 0 Gold Crowns |
Description
When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.