Medieval
An island nation built on the ruins of past civilizations is threatened by foes within and out.
Author's Note: For more information on this world, including an Azgaar map, starting locations, custom settings, and immersion helps, and to share feedback and issues, see my discord post:
* https://discord.com/channels/1087479995083018372/1212594408881659934
For my other F&F worlds I created, see:
* C.P.R.T. (Covert Parnormal Response Team - Featuring a modern setting with espionage, a black ops tactical unit, infiltrated governement agencies, and alien threats) - https://discord.com/channels/1087479995083018372/1240535768565420062/1240535768565420062
* Seeds of Destruction (Alien Sci-Fi Horror) - https://discord.com/channels/1087479995083018372/1281449800776159315/1281449800776159315
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https://www.patreon.com/RollPonderAndPlay
Played | 2096 times |
Cloned | 101 times |
Created | 364 days ago |
Last Updated | Yesterday |
Visibility | Public |
Sunbeam
Evocation
Details
School | Evocation |
Level | 6 |
Casting Time | 1 action |
Range | N/A |
Duration | Up to 1 minute |
Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.