Horror
In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Author's Note: Very early work in progress. (Demo Version 0.03)
A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves.
**Please take note that featured characters have their own specific starting locations**
So please join me as we embrace this world of darkness and brave the unknown, but remember...
“We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played | 25 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |

North Wall Quarter
Area
Details
Size | 0 |
Type | Urban District |
Description
A tense, middle-class district in Targoviste, marked by fear and decay after Dracula's attack. Narrow streets with barricaded homes, a cliffside to the east, southern canal, and city wall to the north make up it's boarders. It's shadowed alleys harboring dark secrets and dangers.
Appearance
Modest stone and timber townhouses with slate roofs, boarded windows, and iron-bolted doors. A southern canal along a steep ravine with stone bridges. Tangled, shadowed alleys known as the Hollow Teeth. An old, abandoned watchtower with flickering lanterns at night. On it's eastern side a cliff overlooks the Merchant District.