Horror
In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Author's Note: Very early work in progress. (Demo Version 0.03)
A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves.
**Please take note that featured characters have their own specific starting locations**
So please join me as we embrace this world of darkness and brave the unknown, but remember...
“We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played | 26 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range8 - 16 (Avg: 12)
AC13
XP200
Description
The Vampyr Bat is a twisted nocturnal predator that thrives in dark cursed environments, using its keen senses to locate prey. It is known for its blood-draining abilities, leaving its victims weakened and vulnerable.
Details
Size | Small |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 8 - 16 (Avg: 12) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take an additional 9 (2d6) necrotic damage and the bat regains hit points equal to the necrotic damage dealt.
Echolocation
The Vampire Bat can locate creatures and objects within 60 feet that are not behind total cover, allowing it to navigate and hunt effectively in complete darkness.