Horror
In Castlevania, horror is not only in the monsters you face—but the truth they reflect. Every corner holds despair and beauty, pain and power. It is a world where the brave may find glory, the desperate may find damnation, and all must walk the line between hunter and hunted. Enter if you dare. And remember: evil never dies—it only sleeps. 🦇 “No man knows till he has suffered from the night how sweet and dear to his heart and eye the morning can be.” ~Bram Stoker
Author's Note: Very early work in progress. (Demo Version 0.03)
A world based on the lore of Dracula and Castlevania. It is a gothic horror setting based in a fictional Eastern Europe that is steeped in dark magic and supernatural creatures. I'm mainly focused on the region in and around Romania right now. But I decided to include a map of europe so if players want their campaign to extend to places like London or Paris they can. I have lots of ideas and I can't wait to see how this world developes and evolves.
**Please take note that featured characters have their own specific starting locations**
So please join me as we embrace this world of darkness and brave the unknown, but remember...
“We learn from failure, not from success!” ~ Bram Stoker, Dracula
Played | 26 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range10 - 18 (Avg: 14)
AC13
XP200
Description
A small, multi-legged skeletal creature that clings to walls and ceilings, spitting a corrosive green poison to weaken its foes.
Details
Size | Small |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Understands common but does not speak. |
Defenses
Armor Class | 13 |
HP Range | 10 - 18 (Avg: 14) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cling and Crawl
The ichorclinger skeleton can cling to and move along walls and ceilings without needing to make an ability check.
Ichor Spit
Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 7 (2d4 + 2) poison damage and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.