
Castlevania: Symphony of the Night and Beyond
Castlevania, the Castle of Dracula, which is rumored to appear once every century, suddenly maerializes to show you the way. The time has once again come for the forces of Good and Evil to engage in their ancient battle. Draculas's castle beackons for you... And no man can say who shall emerge victorious. Join the battle, taking on the role of the hero or the villain, each vying for control. “What is a Man?!? A miserable little pile of secrets!” ~Dracula, to Richter Belmont
Played | 0 times |
Cloned | 4 times |
Created | 11 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Zodiac Mystic
The Zodiac Mystic channels the astral power of the Four Symbols of Chinese mythology and the Twelve Zodiac Signs, blending martial prowess with cosmic magic. They wield elemental forces, summon spectral avatars, and manipulate fate, embodying celestial balance and cosmic destiny.
Witch
Witches are pagans that believe in the old gods. Their witchcraft blends ancient arcane knowledge with spiritual forces, elements of nature, and dark magic, drawing power from rituals and spoken spells. They brew potions and obtain or create components and charms used in their craft, often accompanied by familiars that aid them in their mystical pursuits. Their witchcraft is able to cure and heal as well as curse and harm.
Werewolf
The Werewolf class for the Lycanthrope race harnesses the primal power of the beast within, allowing them to transform into a fearsome wolf-like creature under the light of the moon. Masters of both melee combat and stealth, Werewolves possess greatly enhanced strength, agility, heightened senses and regenerative abilities, making them formidable hunters and protectors of their territory. Their cursed blood leaves them vulnerable to silver and radiant damage.
Templar
Templars are devoted warriors of a sacred order bound by bloodline and oath to hunt and destroy supernatural evil, wielding a blend of martial prowess, divine magic, and holy relics to banish darkness. They are often referred to as Vampire Slayers or Demon/Witch Hunters.
Shadow Whisperer
Masters of stealth, infiltration, and silent assassination, Shadow Whisperers excel at moving unseen, dismantling traps, and delivering lethal strikes from the shadows, blending acrobatics, poisoncraft, and arcane subversion to manipulate and eliminate targets without a trace. They often employ methods of misdirection, decoys, and illusions to accomplish their goals.
Rogue
A master of the underbelly of society, skilled in the arts of deception, stealth, and manipulation. They navigate the shadows, using their knowledge of laws and social norms to exploit weaknesses in both individuals and systems. With a unique blend of cunning and charisma, they sway public opinion, evade capture, and even turn the law to their advantage. They are adept at gathering information, forging documents, and executing heists, making them invaluable allies or dangerous foes. [NPC]

Reaper
(Death) A dark cosmic force that lurks in the shadows beyond the veil. It causes chaos and destruction and feeds off the death that follows. It can teleport by warping space and time. It is also a shapeshifter able to assume many forms. It is a master of dark magic. Reapers rarely take a hand in direct conflict but they will defend against attacks. They prefer to manipulate the fates of mortals causing them to die so they can feed off their life essence before their soul passes to the afterlife.
Priest
A divine spellcaster and spiritual warrior who channels sacred power to heal, exorcise, and combat evil, walking a perilous path between faith and fanaticism in a corrupted world. Specializing in turning undead, consecrating ground, and wielding relics, the Priest serves as a beacon of hope and judgment against darkness and unholy forces.
Physician
A master of healing arts, specializing in the diagnosis and treatment of ailments through a blend of scientific knowledge and compassionate care. They possess a deep understanding of anatomy, physiology, and the intricacies of various diseases, allowing them to provide effective medical interventions. Physicians can choose to focus on specific specialties or offer care, guiding their patients through the complexities of health and wellness. They strive to restore health and alleviate suffering.
Noble
Nobles are upper-class NPCS, affluent individuals from prestigious lineages, wielding significant social influence and power. With their vast wealth and connections, they navigate the world with grace, commanding respect and leveraging their resources to achieve their goals in politics, trade, or adventure.
Night Stalker
The Night Stalker is a shadowy figure who thrives in darkness, using stealth and cunning to outmaneuver foes. Masters of ambush and deception, they blend into the night, striking fear into the hearts of their enemies. They use supernatural abilities to conjure darkness, shapeshift, and employ dark magic in various ways. While they are very powerful at night their abilities diminish during the day. Intended to be used as a vampire class.
Necromancer
Necromancers are dark spellcasters who harness the power of death and the undead. They summon and control undead minions, manipulate life forces, and wield devastating death magic to weaken their foes and bolster their undead armies.
Lord
Lords are noble figures wielding significant power and influence, often holding royal titles such as Prince, Baron, Count, Duke, Queen, or King. They command respect and loyalty, using their charisma and resources to shape the political landscape, lead armies, and govern their domains with a blend of authority and diplomacy.
Elemental Sorcerer
Magician scholars and arcane mystics who channel raw elemental forces through discipline and ancient arcane knowledge, wielding fire, ice, lightning, stone, or water as extensions of their emotions and will. They specialize in rapidly unleashing elemental energies, and can manifest elemental transformations, but they risk volatile backlash when their power surges beyond control damaging surrounding areas. They are seen as heretics and practicing the dark arts by the church and superstitious.
Devil Forge Master
Twisted alchemists who blend necromancy, blood magic, and infernal science to create and command monstrous abominations from the dead, wielding infernal enchanted tools, weapons, and living grimoires to forge and control fiendish constructs marked by blood sigils.
Dark Prince
A vampire-born warrior blending shapeshifting, dark magic, and masterful swordsmanship. Excels in bat, wolf, and mist forms, superhuman physicality, necromancy and blood manipulation, teleportation, and telekinesis.
Dark Priest
The Dark Priest is a corrupted servant of unholy powers, wielding blasphemous magic, necromancy, and blood rituals. Once holy men, they now serve Dracula or darker gods, spreading death and despair. They heal the undead, curse the living, summon spirits, and defile sacred ground. Fanatical and feared, Dark Priests twist divine power into a weapon of darkness, leading cults, commanding the dead, and preaching the end of light.
Dark Lord
(Over powered class meant for Dracula) A master of domination, dread, and undeath, the Dark Lord commands legions of minions and wields forbidden magic to corrupt the land and bend wills. Physically powerful and a walking dominion, they control the battlefield through necromancy, shadowcraft, and infernal pacts, embodying a cursed monarch whose presence instills fear and commands obedience. Dark Lords instill part of their life essence into artifacts so if they die they can be resurrected.
Commoner
The Commoner is a lower-class NPC. They make up the bulk of farmers, tradesmen, and other working class laborers. They are often poor and live a very modest life style.
Chronomancer
A prophetic seer and sage historian who manipulates time's flow, bending past, present, and future to their will with unstable, chaotic magic that risks paradoxes and echoes. They wield temporal powers to accelerate allies, freeze moments, rewind events, and trap foes in loops, all while haunted by flickering afterimages and glimpses of alternate selves. It takes a toll on the body and mind leaving Chronomancers prone to madness and fragile health.
Burgher
The Burgher is a middle-class NPC class that embodies the spirit of commerce and community. Skilled in negotiation and resource management, they excel at gathering information, influencing local politics, and leveraging their connections to gain advantages for themselves and their allies. They are often merchants or land owners or managers of some sort of business establishment.
Blood Mage
Blood Mages are arcane spellcasters who wield the forbidden art of hemomancy, channeling their own life force and that of others to unleash devastating magic. By manipulating blood, they cast spells that rend foes, heal wounds, or dominate minds, their crimson power pulsing with eerie vitality. Yet, each incantation exacts a toll—sapping their vitality and eroding their morality as they tread a perilous path between power and self-destruction, their veins glowing with the dark essence.
Blackguard
The Blackguard epitomizes evil, serving dark deities and consorting with fiends. This villainous class embodies the quintessential black knight, feared and hated for their ruthless tactics, dark minions, and honorless guile. Blackguards can be formidable combatants or cunning spellcasters, leading legions of undead or operating as merciless assassins, all while spreading chaos and destruction in their wake.
Adjudicator
The Adjudicator is a divine enforcer of judgment, wielding sacred weapons and precise, punitive magic to uphold cosmic balance and law. They act as solemn executors of justice, cutting away corruption and binding the wicked with measured compassion and righteous fury, chosen by higher forces beyond the clergy or kings.