
Castlevania: Symphony of the Night and Beyond
Castlevania, the Castle of Dracula, which is rumored to appear once every century, suddenly maerializes to show you the way. The time has once again come for the forces of Good and Evil to engage in their ancient battle. Draculas's castle beackons for you... And no man can say who shall emerge victorious. Join the battle, taking on the role of the hero or the villain, each vying for control. “What is a Man?!? A miserable little pile of secrets!” ~Dracula, to Richter Belmont
Played | 0 times |
Cloned | 4 times |
Created | 11 days ago |
Last Updated | 1 days ago |
Visibility | Public |

A Whiter Shade of Pale
A serene inn in the Merchant District of Targoviste, known for its ghostly ivory facade, pale blue shutters, and an ethereal atmosphere. It offers a quiet refuge with antique furnishings, velvet alcoves, and faint harpsichord music, protected by ancient wards and run by the enigmatic Madame Rosa. The pale ale is said to be the best in Wallachia.

Alchemy Laboratory
A grim and forbidden laboratory deep within Castle Dracula, filled with dark experiments, arcane energy, and unholy creations. The lab features copper pipes, glowing ichor, rune-inscribed crucibles, ancient tomes, preserved body parts, and the Hellfurnace forge where demonic beings are crafted.

Alucard's Tomb
A hidden obsidian tomb beneath Count Olrox's Keep, sealed with ancient blood-seals and necromantic wards, imprisoning Alucard in enchanted slumber within spectral chains and silver stake bindings. The tomb is marked by cursed gates, crimson-stained glass, and a statue of Dracula overseeing a mural of their fateful battle.

Ancient Catacombs of Gresit
Forgotten catacombs sprawling beneath the city of Gresit, accessible through a hidden passage at The Ancient Monument. The catacombs are dark, dangerous, and partially collapsed, hiding untold secrets and dangers.

Belmont Estate Ruins
The crumbling remains of a once-grand estate, now overgrown with vines and trees, echoing tales of a noble family's tragic downfall. There is a secret entrance leading underground into The Belmont Hold.

Black Iron Foundry
A sprawling, corrupted industrial complex once forging weapons for Wallachia's army, now a nightmarish forge producing undead constructs under Dracula's control. Guarded by undead soldiers and patrolled by demonic enforcers Slogra and Gaibon, it is a critical strategic point shrouded in smoke and fear.

Blackmoor Shipping Warehouse
A decrepit warehouse on the Ialomița River dock, once a trade hub now a covert storage for cursed artifacts and vampire supplies under Dracula's agents. It features rusted cranes, half-sunken barges, and arcane-marked crates with faint malevolent energy.

Boyar's Keep
A grim and resolute fortress at the heart of Targoviste, marked by thick stone walls and jagged towers stained by centuries of war. It serves as the last bastion of Wallachian nobility, with shadowed corridors, a war council chamber cluttered with maps, fortified upper floors, and dungeons holding prisoners and forbidden relics.

Braila Dungeons
Ancient dungeons beneath Braila Keep in the snowy Styria mountains, carved from bedrock and reinforced with vampiric rune-etched iron bars, used for torment and arcane experiments by vampire lords.

Burnt Guard Tower of The Shambles
An abandoned guard tower, charred and crumbling, once guarding the entrance to The Shambles, Targoviste's slum. Locals avoid it due to the haunting presence of a Flaming Skeleton said to roam the ruins at night.

Cast of Castlevania
A secluded, eerie manor serving as a sanctuary for characters and NPCs not currently active in the main campaign, filled with gothic architecture and shadowy corners.

Chapel of the Last Light
A hidden shrine where the Belmont family prayed before their hunts, imbued with faint holy magic. The stained glass windows, though faded, softly glow with depictions of saints slaying beasts when evil is near.

Crossroads Inn
A sanctuary just outside the western gate of Gresit, offering refuge to travelers from monsters and undead. It features a cozy dining room with affordable food and drink, and numerous rooms for rent at reasonable prices.

Desecrated Cathedral of Targoviste
Ruined cathedral once dedicated to Saint Hildebrand, now blackened and desecrated. The altar is cracked and soaked in blood, with black ichor-covered vines pulsing through the walls. The air is cold and filled with whispers and ghostly apparitions. Divine magic fails here, and clerics feel nausea upon entry. An inverted burned cross hangs above the sanctuary, and restless spirits stir in the crypt below.

Dracula's Sanctum
A dark, foreboding castle chamber filled with ancient vampiric relics and eerie crimson light, serving as the lair of a powerful vampire lord.

Forgotten Drainage Tunnels of Targoviste
Old, mostly forgotten drainage tunnels run beneath Targoviste, designed to prevent city flooding. The tunnels are dark, dank, and infested with rats and unknown creatures lurking in the shadows.

Garden of Saint Hildebrand
An overgrown sanctuary southwest of the plaza, featuring a still dark lake that reflects regrets instead of faces, with a weathered statue of Saint Hildebrand at its center pointing toward an execution site.

Grand Market Plaza
A once bustling stone plaza beneath cathedral steps, now eerily quiet with torn awnings, overturned carts, and the scent of rot. Few traders remain by day, but at night shadows whisper in haunting voices, driving all away.

Gresit Stables
A well-maintained stable complex adjacent to a bustling inn and tavern, featuring sturdy wooden stalls and a large stone fountain at its center. It lies beside a road emerging from a dense, dark pine forest leading into the nearby town, serving travelers and locals alike.

Gresit Town Square
The heart of Gresit, a village square paved with ancient stones worn smooth by generations. At its center stands a large stone statue of Saint Mihail the Watcher, sword in hand, eyes cast toward the mountains, believed to ward off evil from the peaks. Merchant stalls cluster around the statue, selling dried herbs, bread, charms, and iron tools. The atmosphere is tense; laughter is rare, trade is quick, and trust is scarce.

Hall of Unholy Convergence
A circular vaulted chamber beneath Dracula's Castle Clock Tower, etched with profane glyphs and inverted constellations, filled with infernal energy and the scent of incense and blood. At its center is a raised obsidian altar with pulsing crimson veins, surrounded by a silver and bone dust ritual circle, floating green and violet candles, and tattered banners of forbidden scripture hanging from rib bone rafters.

Herbalist Cottage
A quaint mossy stone cottage with a wooden shingle roof patched with thatch, home to Iris, a skilled healer who tends to the sick and her exotic medicinal garden.

Holy Cross Cathedral
A towering Catholic cathedral in the western quarter, adorned with stained glass windows depicting saints and martyrs. It features a massive stone bell tower that tolls at dawn, dusk, and funerals, believed to keep surrounding evils at bay. The priests are aging and wary, some have even become corrupt.

Ironblood Academy
A fortress-like military academy on the northern edge of Targoviste’s Academic District, known for its austere stone walls, crimson banners, and rigorous training in strategy, swordplay, and siegecraft. It serves as a bastion of resistance and martial tradition with a grim motto, 'Steel Shall Endure,' carved above its gate.

Monastery Garden
A tranquil garden behind Veritas University with sculpted hedges, ancient olive trees, and a central fountain of holy water. The garden is filled with medicinal plants, symbolic flora, and white lilies, with marble benches and statues of martyrs. It holds a hidden entrance to the Silent Archives beneath its peaceful surface.

Noble Court of Styria
The grand chamber where vampire queen Carmilla and the Ouroboros Council convene to deliberate on the politics and future of Styria, filled with dark opulence and ancient vampiric symbols.

Northern Gateway
A heavily damaged iron gate in the northern wall of Targoviste's North Wall Quarter, abandoned and barricaded after Dracula's last assault. Beyond the gate lurk foul undead and vile monsters, deterring any who attempt to exit through the north wall.

Olrox’s Quarters
Count Olrox’s private quarters is in one of the upper most parts of his keep, a grand vaulted hall preserved by arcane wards, featuring a long obsidian banquet table set with cold silverware and blood-stained goblets. Towering stained glass windows depict twisted religious scenes, casting unnatural crimson and gold light, while ancient tomes, relics, and a self-playing black harp fill the sanctum where Olrox broods on a throne of bone and obsidian.

Patron's Prosper
A grand stone church in Targoviste's Merchant District transformed into a premier shop offering fine goods, rare imports, and mastercrafted wares. Stained-glass windows behind iron grates cast colored light on polished wood counters and shelves filled with alchemical supplies, enchanted trinkets, and noble attire.

Sanctum Bibliotheca
A vast gothic library towering over the Academic District, dedicated to divine and scholarly knowledge, with black stone spires, gargoyle sentinels, and stained glass windows depicting saints and mystics.

Secret Smuggler's Tunnels
A network of hidden tunnels running beneath Targoviste Fortress, connecting to The Shambles. Used by the Nightmarket Syndicate and clandestine figures to move unseen and conduct secretive dealings away from prying eyes.

Secret Speaker Circle
A concealed Speaker refuge beneath a abandoned estate near Gresit, featuring torch-lit descent, memory glyphs, bioluminescent herbal gardens, communal quarters, and magical wards protecting oral traditions and secrets.

Smuggler’s Cache
A hidden smuggler's cache beneath a collapsed fishing shed along the foggy canal in Targoviste's Riverfront District. It features a damp tunnel with alcoves filled with crates, lockboxes, and barrels sealed with magical glyphs, guarded by wards and traps. Used by smugglers to secretly move cursed relics, forbidden grimoires, and stolen artifacts via flat-bottom skiffs.

South Wall Goods and Crafts
An upscale shop offering a variety of goods and crafts, though prices are high and stock limited due to recent trade disruptions. The once elegant stone building now has broken windows barricaded as the owner struggles to recover from recent monster attacks.

Targoviste’s Main Gate
A towering blackened stone gate at the southern wall of Targoviste, flanked by crumbling statues and guarded by wary soldiers with crossbows. The gate features twin gatehouses with rusting spires, a massive barbed iron portcullis, and faded banners, serving as a grim threshold to the city.

Temporal Nexus
An ancient arcane chamber infused with necromantic energy, serving as a portal for Death to travel between the mortal world and his domain. Death performs dark magic rituals here to aid Dracula in his conquest.

The Ancient Monument
A crumbling ancient Greek columns inscribed with mysterious script and symbols, standing between the church and town square of Gresit. A concealed entrance at its base leads to a network of ancient catacombs beneath the town, once used by secret orders and now possibly inhabited by unknown entities.

The Beyond
Where the player starts and chooses a character or creates their own.

The Broken Rose Barracks
A former aristocratic mansion in the Garden Estates, now a fortified mercenary barracks commanded by Serka the Red. Cracked stained glass, broken statues, and weapon racks fill the once opulent grounds and interior, blending ruin with rugged military utility.

The Cold Forge
A once-bustling blacksmith shop in the Merchant District now mostly silent, with a struggling blacksmith named Theodric who crafts exceptional weapons and armor but lacks materials due to disrupted trade and city dangers.

The Conflux
A secret remote wizard's tower in the Wallachian mountains, located northeast of Gresit, where Chronomancer Saint Germain has built a chrono chamber to manipulate time and summon heroes from different timelines to fight Dracula.

The Court of Bones
A gothic manor built atop a forgotten family crypt, now occupied by the Ordo Mortis necromancer cult seeking Dracula's favor by raising undead to overthrow Targoviste.

The Crimson Veil
A lavish bordello in a former noble manor on a cliff overlooking the Ialomița River, draped in crimson silks and run by ageless vampire hosts who demand a blood tribute for protection from Dracula's horrors.

The Decrepit Slum House
A decrepit, boarded-up house in a crooked alley, emanating a heavy, oppressive aura. Inside, signs of a violent, mysterious event linger: overturned furniture, blood symbols, a posed corpse with burned eyes, shattered mirrors arranged in a spiral, and a chilling cold that defies the ambient temperature. No one has been seen entering or leaving the house in quite a while.

The Demeter
A cursed vampire ship anchored in the blood-dark Ialomița River, serving as a floating tomb and weapon of Dracula's will. Its hull is reinforced with cursed iron, sails tattered and black, crewed by vampires and ghoulish mariners, emitting a cold blue glow in perpetual mist.

The Esteemed Stallion
The city stables located in the northwest corner of the North Wall Quarter of Targoviste, once renowned for its exceptional horses bred by a famous owner. Recently, the stables have suffered heavy losses as undead and hungry monsters have decimated the prized horses.

The Gilded Raven
A shadowy gambling parlor nestled between decaying warehouses and mansions along the Ialomița River, known for its dangerous games and enigmatic owner Mistress Calvara. Patrons wager coin, relics, and even memories on the cursed Raven's Wheel, with high stakes and deadly consequences.

The Grand Library
A vast, otherworldly labyrinth of shadowed shelves and soaring towers of ancient tomes, filled with forbidden knowledge and arcane wards. The library is a living entity of memory and madness, guarded by enchanted quills, drifting tomes, and the Master Librarian.

The Hall of Ancestors
A descending stone staircase from a ruined estate leads to a hall filled with wooden scaffolding, ropes, and ladders. The hall houses statues and tapestries honoring past Belmonts, each a monster slayer, martyr, or pariah, whose eyes seem to follow intruders. Their names are spoken with reverence or vengeance.

The Hollow Docks Shipyard
An abandoned shipyard on the southern bend of the Ialomița River, once a bustling hub of commerce and military shipbuilding, now a decaying ruin haunted by ghosts and shadowed by fear. Its rotting piers, rusted cranes, and half-finished hulls tell tales of a forgotten river strength and dark past.

The Hollow Hearth
A weathered two-story tavern just beyond Gresit's western gate, known for its cursed, cold fire that never warms. It serves as a gathering place for farmers, travelers, and soldiers, with an eerie atmosphere and shadows that cling to its corners.

The Hollow Quill
An ancient, mysterious bookshop in Targoviste's Merchant District, known for its forbidden tomes and secretive clientele. The shopkeeper Renon is enigmatic and ageless, serving all who seek rare and arcane knowledge without judgment as long as they have the coin. For those light on coin Renon proposes a significant loan attached with a long winded but binding contract full of fine print and vague terms.

The Main Archive
A vast, candle-lit chamber with towering bookcases filled with forbidden tomes bound in human skin and sealed with wax sigils. A spiral staircase leads down into a deeper labyrinth of hidden secrets.

The Nightmarket
A seemingly modest merchant's shop in Shadowcliff Alley that operates only after dusk, dealing in illicit wares such as forbidden relics, forged papers, poisons, and contraband. Beneath the shop lies a subterranean complex with secret rooms, traps, and a fortified vault for the Nightmarket Syndicate's most precious secrets.

The Reaper's Gale
A ghostly riverfaring brigantine clad in blackened wood and torn crimson sails, moored mysteriously in the Ialomița River at Targoviste. The ship is shrouded in a soul-thick mist, with blue fire lanterns and strange runes etched into its prow. Its crew, loyal to the pirate-turned-rebel Grant Danasty, appear gaunt and shadowless, guarding sealed doors below deck bound with salt and blood-soaked ropes.

The Reliquary Vault
A sacred armory sealed by ancestral wards, housing weapons of divine power including cross-shaped chakrams, silver flintlocks, vials of liquid sunlight, cursed vampire blood-soaked blades, and the place where the original Vampire Killer whip should rest is now just an empty stone alter.

The Shanked Boar
A grim, squat tavern at the heart of Gallows Market, built from salvaged stone and warped timber, known for its harsh survival atmosphere and a dark protective pact. By day, a flea-market with scavenged wares; by night, a bolted sanctuary against monsters, run by the one-eyed veteran Tancred.

The Tarnished Trinket
An unassuming antique shop in Gresit, hiding a secret back room filled with forbidden arcane relics and dark magic artifacts, run by the enigmatic Julia Laforeze.

The Veiled Lantern Inn
A three-story inn in the South Wall District of Targoviste, known for its ivy-draped balconies, gothic arches, and crimson silk-veiled lanterns casting ever-changing shadows. Inside, it features dark elegant decor with polished blackwood, velvet drapes, candlelight chandeliers, and a grand hearth with defaced religious carvings. It serves as a discreet refuge for travelers, merchants, nobles, and shadowy figures, with well-appointed rooms, rumored hidden passages, and a secretive cellar for clandestine deals.

The Watcher’s Loft
A derelict clocktower overlooking the North Wall Quarter, known for a ghostly figure appearing at its shattered window each twilight. It offers the best view of the narrow streets and crowded tenements below, but those who investigate often vanish or return changed.

The Withered Thorn Manor
An old, abandoned dark gothic manor overgrown with ivy, sitting on a private estate near the southern wall of the town of Gresit. Its eerie silhouette and broken windows evoke a sense of dread and mystery.

Underworld Catacombs
A labyrinthine underworld beneath Castle Dracula carved from black stone and bone, filled with restless dead, necromantic energies, and ancient blood rites. The catacombs are a maze of narrow passages, ossuaries, desecrated crypts, and hidden chambers with ever-burning ghostly flames and sealed sarcophagi of Dracula's kin.

Vancroft Mausoleum
An ancient, cursed mausoleum in the heart of a graveyard northeast of Gresit, shrouded in darkness and necromantic whispers. Weatherworn stone covered in blackthorn vines, jagged iron doors, and faintly glowing warding symbols mark its eerie presence.

Veritas University
A solemn institution in Targoviste's Academic District, combining a cloistered garden monastery and overseen by the Holy Church. It features marble towers, stained-glass spires, and manicured courtyards where monk-scholars teach scripture, history, astronomy, philosophy, and sacred healing.

Vistani Nomad Camp
A vibrant Vistani nomad camp nestled beneath willow and oak trees near the Ialomița River, featuring colorful wagons arranged in a circle around fire pits, canvas tents, and lanterns casting warm light. The camp is alive with music, laughter, and ancient traditions, with horses kept in a wooden pen along the riverbank, adorned with protective charms.

Witches' Mark
The charred execution site of Lisa Tepes, a healer condemned for witchcraft, marked by a scorched circle of cracked stone and rusted iron poles, forever stained with the memory of innocent blood. It lies in the center of a bustling market plaza, which locals avoid, especially near the cursed stone platform.