
Castlevania: Symphony of the Night and Beyond
Castlevania, the Castle of Dracula, which is rumored to appear once every century, suddenly maerializes to show you the way. The time has once again come for the forces of Good and Evil to engage in their ancient battle. Draculas's castle beackons for you... And no man can say who shall emerge victorious. Join the battle, taking on the role of the hero or the villain, each vying for control. “What is a Man?!? A miserable little pile of secrets!” ~Dracula, to Richter Belmont
Played | 0 times |
Cloned | 4 times |
Created | 11 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Vampire
Vampires are a race of immortal nocturnal beings, cursed with an insatiable thirst for blood which grants them regenerative abilities while leaving them with a vulnerability to fire, silver, and sunlight. They possess retractable fangs and claws, dark vision (120ft), enhanced senses, strength, agility, and dark magic, allowing them to manipulate shadows and charm their prey, but they must constantly battle their primal instincts to maintain their humanity.
Seraphim
The Seraphim are radiant celestial beings of divine origin, embodying pure light and sacred flame. Tall and ethereal with radiant yellow eyes and angelic shimmering wings, they serve as prophetic guardians and healers, wielding divine magic to guide, protect, and judge mortal souls, embodying a higher, often inscrutable will. Their devotion and obedience is unyielding and they will stop at nothing to complete their divine mission.
Revenant
A Revenant is a soul that died tragically and has been returned from death, driven by vengeance or justice, with cold flesh and hollow eyes, bound by a curse or divine will. They embody themes of obsession, penance, and redemption, relentlessly pursuing their unfinished business. They are empathic with the ability to experience the emotional pain of others or project their own suffering forcing others to share their own intense grief and trauma. Their body will never rest until it finds peace.
Lycanthrope
Lycanthropes are shapechangers with the ability to transform between humanoid and animal forms, often resembling typical members of their species. In humanoid form, they may exhibit subtle traits like pointed teeth or elongated nails, hinting at their true nature. They can also assume a hybrid form, blending human and animal features. Lycanthropes are classified into several types: True (hereditary), Infected (contracted through bites), Induced (magical items), and Cursed (spells or curses).
Incubi/Succubi
Ancient demonic shapeshifters born of desire and illusion, Incubi and Succubi possess obsidian horns, bat-like wings, and smoldering ember eyes in their true form, but often assume alluring guises to manipulate mortal will. They feed on lust and obsession, wielding perfect illusion and charm to drain vitality and control souls, serving as spies and seducers in infernal courts or seeking rare redemption among mortals.
Human
Humans are a resilient and adaptable race, known for their diverse cultures and innovative spirit. With an innate ability to learn quickly and a strong sense of community, they thrive in various environments, often becoming skilled diplomats, traders, or adventurers. No one knows how or why it happens but very rarely they can harness ancient arcane energy and channel magic.
Hollowborn
Born from the unholy union of humans and demons, Hollowborn possess pale skin, a dark aura, and an unnatural appearance. They are resistant to fear, curses, and necrotic effects, but are often hunted and condemned by clergy and distrusted by common folk due to their supernatural, demon-touched heritage. Where ever Hollowborn tread misfortune, ill omens, and paranormal phenomenon tend to follow. When exposed to the holy or divine their face takes on a demonic visage and their eyes turn black.
Hexblood
Hexbloods are humans born with occult signs or supernatural birthmarks, embodying a cursed ancestry that grants innate arcane talents. Drawn to dark magic and the occult, they are often feared as omens or servants of sinister forces, yet they are not inherently evil and are not repelled by divine and radiant powers allowing them to blend in with normal humans with little effort.
Forest Fae
The Forest Fae are an ancient, near-extinct race of mystical woodland beings who dwell in hidden, enchanted glades. Graceful and reclusive, they command illusion, nature, and wind magic. Once guardians of balance, they now hide from a world consumed by darkness and undeath. Bound to sacred places, they mistrust mortals but fiercely oppose Dracula and his kind, seeing them as a blight upon the natural order. Humans often call them elves or the fair folk.
Dhampir
Dhampirs are a unique race born from the union of a mortal and a vampire, embodying the resilience of the undead while still experiencing the emotions of the living. They possess a natural resistance to poisons and diseases, yet they retain a diminished thirst for blood, navigating the delicate balance between life and death. They age very slowly once they reach adulthood and sunlight does not harm them.
Dark Fae
The Dark Fae are fallen kin of the Forest Fae, embracing shadow and forbidden power with pale or obsidian skin, glowing eyes, and cruel beauty. Masters of shadow magic and illusions, they wield curses and mind-affecting enchantments, bound by ancient blood pacts and driven by pride and ruthless ambition, walking the line between dark elegance and deadly menace. They were on the verge of going extinct but with Dracula's darkness spreading across the land they have started to thrive again.

Cosmic Entity
A Cosmic Entity is a being of immense celestial power, embodying the mysteries of the universe. They are immortal with the power to manipulate time and space. They can appear in any form they choose to blend in with mortals. They prefer to manipulate things from behind the scenes instead of taking direct physical action.