Aegonqui world illustration - Fantasy theme
Fantasy

Aegonqui

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Aegonqui is a magical realm full of curiosities and oddities. The lands harbor mystery and chaos.


Author's Note: In the tumultuous world of Aegonqui, the five kingdoms of the Order Ordinance Alliance (OOA) stand as pillars of power and tradition. Kremlinkeep and Eldorveil, rich in elven magic, boast enchanted forests and timeless beauty. Solelia and Stormfront Citadel, ruled by humans, feature grand cities of stone and steel, known for scholarly pursuits and military prowess. Faeon, governed by tieflings, is a realm of dark beauty and arcane knowledge. These kingdoms face a dire threat from Wyvernspire, a dragonborn kingdom aiming for total control over Aegonqui. Wyvernspire, with its volcanic terrain and draconic architecture, is fortified and teeming with warriors and sorcerers. Its rise has sent shockwaves through the OOA, exacerbating tensions and fears. The once stable alliance is now fractured, with each kingdom grappling with internal dilemmas. Kremlinkeep seeks isolation, Eldorveil aims to unite elvenkind, Solelia focuses on diplomacy, Stormfront Citadel prioritizes military strength, and Faeon remains unpredictable. These diverging paths hinder a united front against Wyvernspire. Despite the political strife, Aegonqui is a land of boundless magic and adventure. Enchanted forests, ancient ruins, and hidden treasures beckon adventurers. The kingdoms' unique landscapes offer both danger and reward, increasing Aegonqui's allure amidst the looming threat. The future of Aegonqui hangs in the balance. The OOA must unite against Wyvernspire or face domination. As alliances are tested and new heroes rise, the fate of Aegonqui will be determined by those bold enough to seize their destiny in this extraordinary realm.
Played73 times
Cloned9 times
Created
250 days ago
Last Updated
4 days ago
VisibilityPublic
Ring of Shooting Stars
Ring of Shooting Stars
gear
Details
TypeGear
CategoryRing
RarityVery Rare
Weight0.10 lb.
Cost0 Gold Pieces
Description

While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. ***Faerie Fire.*** You can expend 1 charge as an action to cast faerie fire from the ring. ***Ball Lightning.*** You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. | Spheres | Lightning Damage | |---|---| | 4 | 2d4 | | 3 | 2d6 | | 2 | 5d4 | | 1 | 4d12 | ***Shooting Stars.*** You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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