Aegonqui is a magical realm full of curiosities and oddities. The lands harbor mystery and chaos.
Played | 73 times |
Cloned | 9 times |
Created | 249 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Abandoned Fortress Dungeon
The abandoned fortress' dungeon holds ancient artifacts and treaures itching to be discovered...
Bandit Settlement
Home to numerous traveling bandits that terrorize travelers on the desert. They aren't shy of committing thievery, assault, and even murder. The only thing tougher than them in the desert are the creatures that inhabit the surrounding area.
Captain Florian's Quarters
The lavish quarters of Captain Florian. His quarters are where a lot of meetings occur, as well as sessions for strategic planning.
Crypt's Keep
Crypt's Keep is a series of towers that overlook the kingdom. Only authorized military officials are allowed to enter, as there are classified documents that could threaten the OOA's alliance if placed into the wrong hands.
Eldorveil Jail
In the far corner of the kingdom stands the formiddable jails of Eldorveil. Many souls have lost their minds in the cells, and claim that the walls "whispered to them."
Eldorveil Palace
The kingdom's palace stands tall and mighty, despite the great coverage provided by the forest that surrounds it. Eldorveil is the second strictest kingdom in the OOA, with Stormfront Citadel being the first. Eldorveil's royal bloodline dates back centuries, and the throne has never fallen into the hands of someone unrelated to the royals.
Eldorveil Streets
The general streets of Eldorveil.
Enemy Ship
An enemy ship, rivaling The Sea Dogs. The crew aboard this ship are known as the "Perilous Pirates."
Fountain of Dreams
The Fountain of Dreams is also in the center of Riverwind, only a street away from Coastal Cod. It is rumored that at the turn of every century, the fountain’s water turns to an ethereal green that swirls with mystery and intrigue. It is speculated that if the right person comes along and bathes in its ghastly glow, they will be sent on the adventure of a lifetime and blessed with incredible power. That, of course, is just a rumor, right?
Front Gate
Eldorveil's front gate is perhaps the oldest and most sacred gate in all of Aegonqui. It was constructed by an elite architectual group known as "The Builder Brigade." They constructed the majority of Eldorveil before they fell to poor leadership and turned into a cult. The group was then publicly executed at the very same gate they constructed, to serve as a warning and demonstrate to the rest of Eldorveil's population what disobedience can cause.
Gates of Doom
The Gates of Doom got its name due to the dangers of crossing the bridge to enter the city. While dragonborns can easily cross it, the same cannot be said for any other race. This is just another feature for Wyvernspire's security against foes.
Girven University
Girven University is named after Girven Mav, a famous scholar who penned the contract for the Order Ordinance Alliance. The university produces hundreds of scholars per year, and many influential figures in the realm have attended the university. Students have separate housing on the southern side of the city.
Gruller's Tools
Gruller's Tools is the most prominent blacksmith shop in the entire realm and is run by a rude, ignorant man named Gruller. His inventory includes a variety of items from magical longbows to powerful swords forged in steel. Gruller's Tools boasts a long history of producing lethal blades that played a role in the slaying of numerous dragons.
Hermit's Hideaway
A lush inn with a warm, inviting ambiance. Hermit's Hideaway is one of the most popular places in the kingdom, and many travelers spend the night in one of the various, expansive rooms.
Infernal Peaks
Infernal Peaks is a mountain that overlooks Faeon. The peaks are utilized for tieflings to practice their magical crafts and is used by war generals to hold meetings when necessary.
Kremlin Market
Kremlin Market is the liveliest area of the city during the day. Trade is common at the market, and vendors are no stranger to selling wild and odd items that have been collected through mysterious means.
Kremlinkeep Dungeon
Contrasting the lively, bright streets of the kingdom, the dungeons are dark and only illuminated by flame and a single window. Many are imprisoned in Kremlinkeep, and it is rumored that Kremlinkeep is the easiest kingdom to be imprisoned in, due to the elves' obsession with law and order.
Northern Passage
The Northern Passage is one of the only outwardly dangerous places in the plains. Falling boulders can wipe out the already crumbling bridges, or they can wipe out the travelers themselves. Furthermore, the planks of the bridge are collapsing, and one wrong step might send one to an untimely demise. Additionally, owlbears typically roam the cliffs in search of food and littered corpses.
Outskirts of Riverwind
A field of flowers separates Riverwind and the rest of the realm. A gorgeous display of color compliments the town perfectly.
Riverwind Piers
The Riverwind Piers sit on the edge of the town and expand out onto the great rivers that flow past. The docks are how Riverwind is so successful with trade and commerce, and the majority of the economy relies on the piers, as do the residents.
Riverwind Streets
General streets in the village of Riverwind.
Sandy Siren Crossing
Sandy Siren Crossing is perhaps one of the most dangerous crossings in all of Aegonqui. Many have reported that the sand seemed to sing to them, drawing them into it. Many have jumped over the sides of the bridge and into the quick sand below. If the drop didn't kill them on impact, then the sands pulled them underneath the surface and claimed their lives. It is important that one exercises caution here and doesn't indulge in the whisperings they may hear.
Shar Square
Shar Square is a fountain and monumental landmark dedicated to the goddess, Shar. The fountain serves as the focal point of the city, and is the connection point between the different districts.
Ship Ruins
The destruction of a ship that attempted to sail over what once was a passage that has since dried out. It is full of loot and other treasures, but enemy bandits and creatures lurk nearby.
Solerian Observatory
The Solerian Observatory is further away from the city and is tucked away on a hill. Scholars studying astronomy frequently use the observatory and its equipment for educational purposes. Others use the observatory as a great spot to hone their magic and to survey the Onqonkori Desert from afar.
Sparring Grounds
Due to the unpredictability of Stormfront Citadel's troops, Faeon constructed their own sparring grounds to better train their troops so that they could better defend themselves against any potential threats. Many hone their combat skills here, and the construction of the grounds has significantly bolstered Faeon's military presence in Aegonqui.
Stormfront Citadel Streets
The general streets of Stormfront Citadel.
Stormfront Dungeons
The deep, dark dungeons that hold all of the criminals of Stormfront; whether it's petty criminals or crimelords. The dungeons have held many infamous criminals, war leaders, and dictators. The dungeons were constructed by an extension of The Builder's Brigade, as Stormfront enlisted their help with construction from Eldorveil. Deeper in the dungeons (where it is abandoned) contain dangerous creatures, but they also contain powerful equipment.
Streets of Soleria
The general streets of Soleria.
Tabby's Corner
Tabby's Corner is a huge marketplace located in Soleria. There is a wide selection of items, from silks and gear to powerful potions and herbs. Trade flows in and out of Tabby's Corner, and the marketplace was given the name due to an orange tabby cat named Chester that would hang around the marketplace every day.
Temple of Set
The Temple of Set was constructed so that Set, the god of darkness and desert storms, could be worshipped. Locals argue that if he isn't worshipped enough in a day, he will cast darkness over the desert and generate a horrific, disastrous desert storm to wipe out the city. While the desert storms in the past have been manageable, people fear that something devastating is brewing, and offerings left for Set have begun to increase.
The Ash House
The Ash House is a tavern located to the north, right on the outskirts of the city. It's home to numerous drunken brawls, and the royals often rent the place out to either strategize or just to get together with other high-ranking officials. The tavern is relatively exclusive.
The Chopping Block
The Chopping Block is the punishment square in Wyvernspire. Almost all criminals are sent here and typically meet their demise. Classic executions are held here, but more inventive punishments are also held here, such as battle royales and gauntlets. Dragonborns who are labeled as criminals are typically sent to the mines, while other prisoners of different races are almost always sent to The Chopping Block.
The Citadel
The Citadel palace is grand, yet its interior is minimalistic. There's a lack of liveliness within the palace, as the royals prefer to be sealed off from the rest of their subjects. To gain entry, you need specific permission and identification.
The Coastal Cod Tavern
The Coastal Cod Tavern (Coastal Cod, for short) is a tavern that is nestled in the center of the village. It is run by Aren, a charismatic (perhaps flirtatious, even) man in his 30s. Coastal Cod attracts a wilder crowd during the later hours, which is a stark contrast to the rest of the town during the day.
The Crumbling Cave
The Crumbling Cave used to be home to a fortress that has long since been abandoned. Dragonborns now occupy the area in an attempt to gain more ground and control of the area.
The Deck
The general deck of The Motherland ship.
The Elder Treetop District
The Elder Treetop District is tucked away in the far corner of the city, due to its intricate design. Shops and homes are masterfully built on platforms high up in the trees. This district alone provides an overlook on the entire city, as well as the surrounding area. The district serves as a popular tourist spot and attracts merchants from all over. The district is rumored to be protected by the ancient magic of the Elder Tree that overlooks the area.
The Frosty Lagoon
The Frosty Lagoon is an inn at Stormfront Citadel. It is nestled right on the banks of the icy bay of Stormfront, which yields magnificent views from the inn. Despite Stormfront's cold atmosphere, The Frosty Lagoon's interior is warm and inviting with numerous roaring fireplaces that contrast the bitter cold from outside. The inn's owner, Redford, is just as approachable.
The Gardens
The Kremlinkeep Gardens draw the attention of many; locals and adventurers alike. Maintained by a fully equipped, dedicated staff leads the garden to perfectly compliment the city (even during the harsher months). It is rumored that many famous adventurers who wished for something at the gardens later received them.
The Gleaming Grotto
The Gleaming Grotto is one of the most scenic locations in the Plains of Elysium. The grotto itself houses the ruins of a small structure built into the cave that has since been picked clean by other travelers. There is a magical whirlpool that is said to grant good fortune.
The Great Gate
The entrance gates to Kremlinkeep (also known as 'The Great Gate') are equipped with numerous guards who are armed to the teeth and prepared to protect and defend their home. While the kingdom is hard to gain entry to, one can't help but admire the gorgeous architecture of the gates, and the city from afar.
The Kremlinkeep Palace
The Kremlinkeep palace is an elegant fusion of elven artistry and nature, with pale, intricately carved stone walls that seem to grow from the ancient forest. Tall, slender towers with fluttering pennants and stained-glass windows depicting elven lore add to its ethereal beauty. Inside, high vaulted ceilings and grand halls are softly lit by magical orbs and bioluminescent flora. Elevated walkways and lush gardens offer serene spaces and breathtaking views of the treetops.
The Mines
Connecting to the tunnel system, the mines are where all of the dragonborn prisoners that were charged for treason work. The mines are hazardous, and cause numerous fatalities per year. Its labryinth-like layout makes it difficult to navigate, and it's easy for one to get lost in the winding corridors and passageways.
The Orchids
An orc settlement stands tall in the heart of the plains. The settlement teems with ruthless orcs who have thrived on their own. They exercise harsh practices and are fiercely loyal.
The Sanctuary
The Sanctuary is the castle where the royals of Faeon reside. The Sanctuary is a safe haven for tieflings and those of other races alike, as the royals tirelessly work to reject the classist and racist ideals the OOA holds. Despite the kindness shown by the royals, humans are softly taking over Faeon and pushing the tiefligns out day-by-day.
The Scorcher
The Scorcher is a tavern located on the edge of Soleria that attracts wild crowds. They have an inventive menu of spicy, fiery drinks to choose from. Crowds typically migrate from the inner city to the tavern when they are looking for a drink, a friend, or for something more as the tavern offers subjects one can sleep with. The tavern's versatility is what keeps it in business, despite its disconnected location.
The Soleria Palace
Soleria's grand palace houses hundreds of people. Among some of these people include the royals, their staff, and family of the staff. While the groups are separated, Soleria is the closest kingdom to blurring the line between social classes. Soleria is culturally rich, and many events are hosted at the palace, including the famous Kingsman Gala. The Kingsman Gala houses all of the royals in the Order Ordinance Alliance (OOA) inside the palace for one whimsical night.
The Stormfront Military Academy for Excellence
The Stormfront Military Academy for Excellence (SMAE, for short) is the training center for all of the city's troops. The best of warriors got their start at the academy, which adds to its elite reputation. The academy is always bubbling with activity, as a lot of the men in the city reside within the academy due to the city's strict regulations on young men being forced to serve.
The Streets of Faeon
The general streets of Faeon.
The Streets of Kremlinkeep
The general streets and heart of Kremlinkeep. The hustle and bustle of the city is unlike any other in the OOA.
The Summit
The summit is the tallest point of Eldorveil that overlooks the mountainous areas of the city. Adventurers utilize this spot as a landmark, and tourists travel here to feel closer to the Gods.
Three Horns
Three Horns is an inn that sits at the base of the city. It is a great welcoming to any and all travelers and locals, and its concoctions are just as pleasurable. Three Horns provides love-related services, whether it's a cheeky dance or a one-night stand. All types of people encompass the inn, making it a great spot for meeting other adventurers on a mission, or locals that can help one familiarize themself with Faeon.
Tunnel System
A highly dangerous underground tunnel system that was constructed centuries prior to Wyvernspire's rise. It is unknown to the majority of the dragonborns, and leads straight in and out of the city. It also leads to other various parts of the city. Lava is free-flowing here, however, and provides a deadly challenge to anyone who dares utilize it for navigation.
Underground Bandit Outpost
One of the many bandit outposts scattered across Aegonqui. Petty crime organizations were on the rise due to the brimming war between the OOA that was destined to happen any day now. A hidden syndicate is established in the sewage system of Riverwind.
Witch's Cottage
Rumored to be home to a crazed, bloodthirsty witch who hunts the plains for victims on a pursuit for eternal youth. She is also said to be wise and informative if somehow befriended.
Withering Wetspot
Located just outside of the treetop district, Withering Wetspot is the most popular tavern in the city and is tucked away in the middle of the forest that the city is built in. Its charm allures all kinds of colorful charcters, yet locals report seeing strange sighting of entities that are rumored to be the executed members of The Builder's Brigade. A mystery seemingly lurks within the tavern...
Withering Wetspot Basement
The tavern's basement has claimed many victims over the years. Those who venture down alone after hours are either never seen again, or their mutilated corpses are discovered weeks later. It is rumored that the majority of the hauntings take place in these hallowed halls, and some argue that there's a live person who is working from the shadows and trying to reactivate The Builder's Brigade cult. The cult was responsible for numerous terrorist attacks throughout the city, as they felt underappreciated and overworked. Additionally, they fought to separate all of elven-kind, as they preferred tranquil isolation, which didn't align with the kingdom's values.
Wyvernspire Castle
The castle sits firmly atop the highest peak in the kingdom as a harsh display of formiddable power. The interior of the castle is nothing short from intimidating, with actively flowing lava flaunted around every corner. The dragonborns utilize the volcano as a weapon, further embracing their draconic roots.