Aegonqui world illustration - Fantasy theme
Fantasy

Aegonqui

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Aegonqui is a magical realm full of curiosities and oddities. The lands harbor mystery and chaos.


Author's Note: In the tumultuous world of Aegonqui, the five kingdoms of the Order Ordinance Alliance (OOA) stand as pillars of power and tradition. Kremlinkeep and Eldorveil, rich in elven magic, boast enchanted forests and timeless beauty. Solelia and Stormfront Citadel, ruled by humans, feature grand cities of stone and steel, known for scholarly pursuits and military prowess. Faeon, governed by tieflings, is a realm of dark beauty and arcane knowledge. These kingdoms face a dire threat from Wyvernspire, a dragonborn kingdom aiming for total control over Aegonqui. Wyvernspire, with its volcanic terrain and draconic architecture, is fortified and teeming with warriors and sorcerers. Its rise has sent shockwaves through the OOA, exacerbating tensions and fears. The once stable alliance is now fractured, with each kingdom grappling with internal dilemmas. Kremlinkeep seeks isolation, Eldorveil aims to unite elvenkind, Solelia focuses on diplomacy, Stormfront Citadel prioritizes military strength, and Faeon remains unpredictable. These diverging paths hinder a united front against Wyvernspire. Despite the political strife, Aegonqui is a land of boundless magic and adventure. Enchanted forests, ancient ruins, and hidden treasures beckon adventurers. The kingdoms' unique landscapes offer both danger and reward, increasing Aegonqui's allure amidst the looming threat. The future of Aegonqui hangs in the balance. The OOA must unite against Wyvernspire or face domination. As alliances are tested and new heroes rise, the fate of Aegonqui will be determined by those bold enough to seize their destiny in this extraordinary realm.
Played84 times
Cloned9 times
Created
301 days ago
Last Updated
39 days ago
VisibilityPublic
Weretiger, Hybrid Form
Weretiger, Hybrid Form
Medium Humanoid - CR 4
Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon
Defenses
Armor Class12
HP Range64 - 176 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Stats

strength

17

dexterity

15

constitution

16

intelligence

10

wisdom

13

charisma

11

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Multiattack

In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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