Aegonqui world illustration - Fantasy theme
Fantasy

Aegonqui

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Aegonqui is a magical realm full of curiosities and oddities. The lands harbor mystery and chaos.


Author's Note: In the tumultuous world of Aegonqui, the five kingdoms of the Order Ordinance Alliance (OOA) stand as pillars of power and tradition. Kremlinkeep and Eldorveil, rich in elven magic, boast enchanted forests and timeless beauty. Solelia and Stormfront Citadel, ruled by humans, feature grand cities of stone and steel, known for scholarly pursuits and military prowess. Faeon, governed by tieflings, is a realm of dark beauty and arcane knowledge. These kingdoms face a dire threat from Wyvernspire, a dragonborn kingdom aiming for total control over Aegonqui. Wyvernspire, with its volcanic terrain and draconic architecture, is fortified and teeming with warriors and sorcerers. Its rise has sent shockwaves through the OOA, exacerbating tensions and fears. The once stable alliance is now fractured, with each kingdom grappling with internal dilemmas. Kremlinkeep seeks isolation, Eldorveil aims to unite elvenkind, Solelia focuses on diplomacy, Stormfront Citadel prioritizes military strength, and Faeon remains unpredictable. These diverging paths hinder a united front against Wyvernspire. Despite the political strife, Aegonqui is a land of boundless magic and adventure. Enchanted forests, ancient ruins, and hidden treasures beckon adventurers. The kingdoms' unique landscapes offer both danger and reward, increasing Aegonqui's allure amidst the looming threat. The future of Aegonqui hangs in the balance. The OOA must unite against Wyvernspire or face domination. As alliances are tested and new heroes rise, the fate of Aegonqui will be determined by those bold enough to seize their destiny in this extraordinary realm.
Played92 times
Cloned13 times
Created
383 days ago
Last Updated
12 days ago
VisibilityPublic
Dimension Door
ConjurationLevel 4
Dimension Door

Description

You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction, such as "200 feet straight downward" or "upward to the northwest at a 45-degree angle, 300 feet." You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell. If you would arrive in a place already occupied by an object or a creature, you and any creature traveling with you each take 4d6 force damage, and the spell fails to teleport you.

Spell Details
Level4
Range500
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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