Aegonqui world illustration - Fantasy theme
Fantasy

Aegonqui

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Aegonqui is a magical realm full of curiosities and oddities. The lands harbor mystery and chaos.


Author's Note: In the tumultuous world of Aegonqui, the five kingdoms of the Order Ordinance Alliance (OOA) stand as pillars of power and tradition. Kremlinkeep and Eldorveil, rich in elven magic, boast enchanted forests and timeless beauty. Solelia and Stormfront Citadel, ruled by humans, feature grand cities of stone and steel, known for scholarly pursuits and military prowess. Faeon, governed by tieflings, is a realm of dark beauty and arcane knowledge. These kingdoms face a dire threat from Wyvernspire, a dragonborn kingdom aiming for total control over Aegonqui. Wyvernspire, with its volcanic terrain and draconic architecture, is fortified and teeming with warriors and sorcerers. Its rise has sent shockwaves through the OOA, exacerbating tensions and fears. The once stable alliance is now fractured, with each kingdom grappling with internal dilemmas. Kremlinkeep seeks isolation, Eldorveil aims to unite elvenkind, Solelia focuses on diplomacy, Stormfront Citadel prioritizes military strength, and Faeon remains unpredictable. These diverging paths hinder a united front against Wyvernspire. Despite the political strife, Aegonqui is a land of boundless magic and adventure. Enchanted forests, ancient ruins, and hidden treasures beckon adventurers. The kingdoms' unique landscapes offer both danger and reward, increasing Aegonqui's allure amidst the looming threat. The future of Aegonqui hangs in the balance. The OOA must unite against Wyvernspire or face domination. As alliances are tested and new heroes rise, the fate of Aegonqui will be determined by those bold enough to seize their destiny in this extraordinary realm.
Played92 times
Cloned13 times
Created
383 days ago
Last Updated
12 days ago
VisibilityPublic
Earthquake
EvocationLevel 8
Earthquake

Description

You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100-foot-radius circle centered on that point and shakes creatures and structures in contact with the ground in that area. The ground in the area becomes difficult terrain. Each creature on the ground that is concentrating must make a constitution saving throw. On a failed save, the creature's concentration is broken. When you cast this spell and at the end of each turn you spend concentrating on it, each creature on the ground in the area must make a dexterity saving throw. On a failed save, the creature is knocked prone. This spell can have additional effects depending on the terrain in the area, as determined by the DM. **Fissures.** Fissures open throughout the spell's area at the start of your next turn after you cast the spell. A total of 1d6 such fissures open in locations chosen by the DM. Each is 1d10 × 10 feet deep, 10 feet wide, and extends from one edge of the spell's area to the opposite side. A creature standing on a spot where a fissure opens must succeed on a dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse (see below). **Structures.** The tremor deals 50 bludgeoning damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 hit points, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure's height must make a dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The DM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.

Spell Details
Level8
Range500
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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