Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
79 days ago
Last Updated
25 days ago
VisibilityPublic
Ezra Vale
Ezra Vale
Level 5 Human Cipher -
Ezra Vale is a charismatic and smug human information broker, a master of subterfuge and social engineering, who thrives in the shadows of The Gray Note.
Details
RaceHuman
ClassCipher
Level5
Alignment
PronounsHe/Him
Location-5424, 12
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
Chits0
Pence0
appearance
A young human male Cipher with dark, tousled hair and sharp gray-blue eyes. He wears a slick, well-tailored suit that is slightly outdated but modernized with smart-fabric lining that shifts color. His gloves have hidden tech for interfacing with security grids. He has a cigarette he never lights, twirling it between his fingers, embodying the look of an old noir film character while being fully aware of the irony.
personality
Charismatic, insufferably smug, dangerously perceptive
backstory
Ezra Vale was born without an identity—by design. Raised among the Ciphers, his real name, birth records, and biometric data were all scrubbed from existence before he ever spoke his first words. He was trained from childhood to exist between the lines, blending into crowds, assuming new identities, and manipulating data streams as easily as breathing. But unlike the older, more methodical Ciphers, Ezra is young, cocky, and believes himself untouchable. Where some of his peers practice discretion, he enjoys flaunting his skills—dropping hints that he knows more than he should, testing people just to see them squirm. His specialty is social engineering, gathering information through casual conversation, pushing people’s buttons until they slip up, and weaving half-truths into elaborate traps. He can fake documents, alter security footage, and reroute digital trails, making people disappear or reappear with entirely different pasts. He frequents The Gray Note because, despite its eerie atmosphere, it’s the perfect place to overhear whispers from people who think they’re safe in the shadows. He also enjoys theatrics, and the Proprietor amuses him. Bella Lecroix tolerates him, barely, but he loves getting a reaction out of her.
Stats
Strength
10
Dexterity
16
Constitution
12
Intelligence
18
Wisdom
14
Charisma
16
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Ezra Vale is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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