Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
79 days ago
Last Updated
25 days ago
VisibilityPublic
Gideon Rhyne
Gideon Rhyne
Level 5 Warped Magus -
Gideon Rhyne is a Warped Magus with cybernetic enhancements, haunted by his origins and hunted by the Collegia, using his unique abilities to navigate the dangerous world of Crossroads.
Details
RaceWarped
ClassMagus
Level5
Alignment
PronounsHe/Him
Location-6224, 2332
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
Chits0
Pence0
appearance
Gideon Rhyne is ruggedly handsome, with a short dark beard, sharp jawline, and piercing, human-like cybernetic eyes that faintly glow with arcane energy. His Warped lineage is evident in the subtle distortions across his body—veins that pulse with Rift-born magic and patches of skin that seem to shimmer or shift slightly under certain lights. His cybernetic implants, a necessity after his exposure to the Nexus Chamber’s ley line core, replace his damaged eardrums and sight, granting him heightened awareness of magical currents and ley distortions. His attire is a blend of layered dark robes and reinforced cybernetic plating, woven with arcane circuitry that flickers when he channels his unstable magic. He carries a weathered spellbook, bound with living metal, that reacts to his touch.
personality
Gideon is a man torn between logic and chaos, once a staunch believer in the Collegia’s order, now forced to survive in a world where nothing he believed in was real. He is intelligent, analytical, and deeply curious, but also haunted by knowledge he cannot unlearn. His trauma has left him paranoid and distrustful, never staying in the same place twice, always wary of those who might betray him. Yet, despite his cynicism, he possesses a strong moral core—he may be a fugitive, but he refuses to let the truth be buried by those in power. He hides his pain behind sharp wit and dark humor, often making light of his own situation to keep himself sane. When using magic, he is both brilliant and reckless, wielding ley-infused spellwork that bends the rules of magic itself—but at the risk of catastrophic backfires.
backstory
Gideon was never meant to exist. His mother, a Collegia Magus, had an interaction with an erratic Rift that lasted mere seconds in this world—but when she returned, she was mysteriously pregnant. With no memory of the event, she raised Gideon within the Arcane Collegia, where his unnatural affinity for ley lines and Rift anomalies marked him as a prodigy. As he grew, he became one of the most gifted Magi of his generation, mentored by the Collegia’s most powerful scholars. But his true test came when he was granted access to the Nexus Chamber—the ley line core beneath the Collegia. There, he saw something the Collegia never intended anyone to know. The exposure to raw ley energy ruptured his eardrums and eyes, forcing him to undergo Technomancer-crafted cybernetic replacements. But the implants did more than restore his senses—they allowed him to perceive ley lines in ways no other Magus could. And what he saw in the Nexus Chamber shook him to his core. When he tried to speak out, the Collegia branded him a heretic and rogue Magus, sending enforcers to silence him. He barely escaped with his life, and in the process, became permanently Warped—his body attuned to unstable Rift energy, forever marked by the experience. Gideon now operates in New Times Square, eking out a living as a freelance arcane investigator. He takes on dangerous magical cases, using his ley-attuned cybernetics to detect Rift anomalies, trace arcane signatures, and expose supernatural conspiracies. Many of his clients are desperate—seeking answers about missing persons, forbidden artifacts, or mysteries tied to the Rift itself. But each case brings him closer to the Collegia, to the secrets they tried to erase, and to the forces hunting him in the shadows. With every job, he edges closer to understanding what truly happened to his mother, his origins, and the Rift’s true purpose.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
13
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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