Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
78 days ago
Last Updated
24 days ago
VisibilityPublic
Thane Dain Blackhammer
Thane Dain Blackhammer
Level 10 Dwarf Commonfolk -
Thane Dain Blackhammer is a wise and imposing dwarf leader of Ironhaven, known for his booming laughter and sharp wit, balancing tradition with progress in a post-apocalyptic world.
Details
RaceDwarf
ClassCommonfolk
Level10
Alignment
PronounsHe/Him
Location-2674, -5087
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
Chits0
Pence0
appearance
Dain Blackhammer is an aging yet imposing dwarf, his broad shoulders and stout frame hardened by decades of labor in the forges before his rise to leadership. His once coal-black beard is now streaked with silver, braided with small metal rings, each engraved with a lesson learned or a treaty forged. His face, lined with deep furrows, tells the story of a man who has laughed as much as he has fought, his piercing steel-gray eyes carrying both wisdom and warmth. Unlike past rulers who adorned themselves with heavy ceremonial armor, Dain prefers a practical reinforced leather coat lined with Rift-metal plates, built for function over grandeur.
personality
Dain is a man of the people, known for his booming laughter, sharp wit, and an uncanny ability to make friends out of enemies. He believes in compromise over war, preferring to talk first and swing later—though he’s not afraid to fight if negotiations fail. He’s fair, patient, and strategic, understanding that Ironhaven’s survival depends not just on industry, but on diplomacy. His leadership is practical yet forward-thinking, favoring alliances with other boroughs, trade agreements over conquest, and integrating new ideas while respecting tradition. That said, Dain is no fool. He’s seen enough betrayal and greed to know when he’s being played, and his good nature has limits. Cross him, and the Blackhammer clan’s fury will be swift and absolute.
backstory
Dain was not born into nobility, nor was he raised among politicians. He was a forgehand, the son of a blacksmith and a salvager, working the iron long before he ever imagined leading Ironhaven. When the Riftstorm shattered the world, he fought alongside humans, elves, and even orcs to rebuild, realizing that survival was not about dwarves alone—it was about cooperation. His keen negotiation skills, combined with his unshakable integrity, earned him respect among both his own people and the humans who had settled in Ironhaven. When the former Thane fell in battle, Dain was elected not by the council, but by the people—a first in Ironhaven’s history.
Stats
Strength
16
Dexterity
12
Constitution
18
Intelligence
14
Wisdom
16
Charisma
15
Armor Class
17
Max HP
25
Speed
30

HP

25 / 25 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Thane Dain Blackhammer is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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