A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 78 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Description
The Rustborn Goblins are chaotic scavengers from the depths of Crossroads, known for their reckless cybernetic modifications and unpredictable behavior. They thrive in the ruins of pre-Rift technology, adapting through trial and error, often resulting in grotesque and malfunctioning enhancements that reflect their mad ingenuity.
Size | Small |
Type | Humanoid |
CR | 1.5 |
XP | 450 |
Languages | Common, Goblin |
Armor Class | 13 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | Fire |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | Poisoned |
Scrap-Tech Strike
The Rustborn Goblin makes a melee attack with a cybernetic limb or weapon, dealing 1d6 + 2 slashing damage.
Tech Scavenger
The Rustborn Goblin can strip a mechanical enemy of its parts, gaining advantage on checks to find useful components or cybernetics.
Unstable Augmentation
Once per turn, the Rustborn Goblin can activate a random cybernetic enhancement, rolling on the following table: 1-2: Malfunction (take 1d6 damage), 3-4: Boost (gain advantage on next attack), 5-6: Random effect (DM's choice).