A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 78 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Description
Hulking cyber-organic beasts warped by industrial scrap and Rift-energy, the Riftborn Minotaurs are formidable foes. Originally summoned from another plane, they now roam the ruins, driven mad by their transformation and the relentless pursuit of cybernetically-enhanced gladiators.
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | None |
Armor Class | 17 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Horn Charge
The Riftborn Minotaur can charge forward up to 30 feet in a straight line. If it moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 22 (4d10) piercing damage.
Rift Energy Blast
The minotaur unleashes a blast of Rift energy in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.
Siege Slam
The Riftborn Minotaur slams its massive fists down on a target within reach, dealing 30 (4d10 + 8) bludgeoning damage. This attack can destroy objects and structures.