A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 78 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Coordinates | (-5332, 2218) |
Deep within Ironhold Grand Central, the Stone Hearth is a bastion of Dwarven tradition, a tavern built as an exact replica of a legendary drinking hall from their lost homeworld. Unlike the cybernetic marvels of the city, the Stone Hearth is purely old-world—stone walls, wooden beams, and a roaring eternal fire. Long tables encourage feasting, ale flows endlessly, and the air is thick with smoke, laughter, and the scent of roasted meat. No screens, no tech—just honor, kinship, and the occasional brawl. The Hearthmaster, Garrik Emberbeard, ensures all are welcome, but respect is demanded. For the Dwarves, this is more than a tavern—it’s a piece of home in an unfamiliar world, a reminder of what they lost and what they fight to preserve.
The Stone Hearth features high vaulted ceilings supported by thick, hand-carved stone pillars depicting legendary Dwarven figures. The walls are adorned with ancient runes and heavy wooden beams, while a massive hearth dominates the central hall, its enchanted fire never extinguished. The atmosphere is filled with the scent of roasting meats and the sound of laughter, with handcrafted wooden tables arranged for communal feasting.