A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 78 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Coordinates | (1550, 5053) |
The Grand Spire is the towering heart of the Arcane Collegia, a five-story structure standing atop a ley line convergence, humming with raw magical energy. Once the D’Angelo Center, it has been reforged into a monument of arcane mastery, where only the most promising Magus may ascend beyond the first floor. The exterior is adorned with glowing runes and shifting sigils, pulsing in harmony with the ley lines. Inside, grand lecture halls echo with incantations, while suspended walkways defy gravity, connecting floating study chambers. The upper levels house the Collegia’s ruling Archmagi, whose decisions shape the future of arcane law. At its core, a spiraling arcane engine stabilizes magic throughout the campus. Few have seen the Spire’s highest chamber, where reality bends to will alone, but it is said that those who enter unprepared never return—whispers claim it touches the Rift itself.
The Grand Spire is an imposing tower of stone and glass, adorned with intricate arcane symbols and glowing runes. Its upper levels are crowned with a shimmering dome that reflects the light of the stars, while the lower floors are bustling with students and faculty engaged in magical studies.