A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 78 days ago |
Last Updated | 24 days ago |
Visibility | Public |
Coordinates | (-6206, 2519) |
Hidden within the shifting alleys of New Times Square, The Wraith’s Lantern is more than a bar—it’s a ghost story whispered among criminals, exiles, and those who’ve vanished from the system. No marked entrance exists; only those who receive a psychic whisper or a flickering sigil on their wrist ever find their way inside. Dimly lit by floating spectral lanterns, the air hums with secrets traded over drinks—some made from aged whiskey, others distilled from lost memories. The walls, a blend of aged wood and cybernetic mesh, seem to whisper echoes of conversations long past. The bartender, Veyne, is rumored to be an ex-Ordo Mentis knight—or a specter who sells memories alongside liquor. The Lantern is neutral ground, a place where the hunted disappear, the powerful scheme, and those who break its unspoken rules don’t die—they simply become part of the whispers.
The entrance shifts constantly, disguised as a broken holo-ad or a glitched-out alleyway. Inside, the bar is dimly lit by floating spectral lanterns, with walls that whisper forgotten conversations and a floor that pulsates like a hidden heartbeat.