Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
78 days ago
Last Updated
24 days ago
VisibilityPublic
The Wraith’s Lantern
The Wraith’s Lantern
Point of Interest
Details
Coordinates(-6206, 2519)
Description

Hidden within the shifting alleys of New Times Square, The Wraith’s Lantern is more than a bar—it’s a ghost story whispered among criminals, exiles, and those who’ve vanished from the system. No marked entrance exists; only those who receive a psychic whisper or a flickering sigil on their wrist ever find their way inside. Dimly lit by floating spectral lanterns, the air hums with secrets traded over drinks—some made from aged whiskey, others distilled from lost memories. The walls, a blend of aged wood and cybernetic mesh, seem to whisper echoes of conversations long past. The bartender, Veyne, is rumored to be an ex-Ordo Mentis knight—or a specter who sells memories alongside liquor. The Lantern is neutral ground, a place where the hunted disappear, the powerful scheme, and those who break its unspoken rules don’t die—they simply become part of the whispers.

Appearance

The entrance shifts constantly, disguised as a broken holo-ad or a glitched-out alleyway. Inside, the bar is dimly lit by floating spectral lanterns, with walls that whisper forgotten conversations and a floor that pulsates like a hidden heartbeat.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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