Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Mevra Tinkledust
Level 2 Gnome Artificer -
An eccentric gnome tinkerer who believes she is a misunderstood genius. Imprisoned for her chaotic inventions, she often causes more trouble than good with her creations.
Details
Race | Gnome |
Class | Artificer |
Level | 2 |
Alignment | |
Pronouns | She/Her |
Location | 2415, -1452 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female gnome artificer with wild, frizzy red hair and bright green eyes. She wears a patchwork leather apron filled with various tools and gadgets, along with goggles perched on her forehead. Her clothing is stained with grease and soot, reflecting her tinkering lifestyle.
personality
Mevra is quirky and enthusiastic, often lost in her thoughts about inventions. She is unapologetically chaotic and tends to overlook the consequences of her actions, believing that every failure is just a step towards her next great invention.
backstory
Mevra was always fascinated by mechanics and engineering, leading her to experiment with the city’s sewer system in hopes of creating a revolutionary water filtration device. However, her reckless approach resulted in chaos, leading to her imprisonment. She believes her intentions were noble and that she is simply ahead of her time.
Stats
Strength
8
Dexterity
16
Constitution
12
Intelligence
18
Wisdom
10
Charisma
14
Armor Class
14
Max HP
16
Speed
25
HP
16 / 16 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook