Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Grak Thunderjaw
Level 1 Half-Orc Barbarian -
A fiery half-orc barbarian known for his strength and short temper. Accused of inciting rebellion after defending a village from royal tax collectors, he fights for the oppressed.
Details
Race | Half-Orc |
Class | Barbarian |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 1964, 17 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male half-orc barbarian. Tall and muscular with greenish skin and long black hair tied in a ponytail. He has fierce yellow eyes and tribal tattoos covering his arms. He wears rugged leather armor and carries a massive greataxe slung over his shoulder.
personality
Grak is fiercely loyal to his friends and has a strong sense of justice, though his short temper often leads him into conflicts. He is passionate and unyielding in his beliefs, making him a formidable ally and a dangerous enemy. Secret member of the Mercury Blades.
backstory
Grak grew up in a small village where he learned to fight to protect his home. After a confrontation with royal tax collectors, he became a target for the authorities, but he continues to stand up for the oppressed, now fighting for the secret group of rebels called Mercury Blades.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
12
Charisma
14
Armor Class
15
Max HP
12
Speed
30
HP
12 / 12 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Grak Thunderjaw is not a spellcaster.