Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Master Brandon
Level 5 Human Ranger -
An old human ranger who knows the Misty River like the back of his hand. He offers his services to ferry passengers across the river, unafraid of the dangers that lie ahead.
Details
Race | Human |
Class | Ranger |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 1314, -1321 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
An elderly male human ranger with a weathered face and deep-set green eyes. He has a long, gray beard and wears a tattered leather vest over a simple tunic. His sturdy boots are caked with mud from countless journeys along the Misty River, and he carries a well-used bow slung over his shoulder, with a quiver of arrows at his side.
personality
Brandon is adventurous and bold, with a deep love for the wilderness. He is friendly and approachable, often sharing stories with his passengers, but he also possesses a serious side when it comes to the safety of those he ferries.
backstory
Master Brandon has spent decades navigating the Misty River, becoming a local legend for his fearless demeanor and extensive knowledge of the area. He has seen many travelers come and go, often sharing tales of the river's mysteries and the dangers of the Shadow Vale.
Stats
Strength
14
Dexterity
12
Constitution
15
Intelligence
13
Wisdom
18
Charisma
10
Armor Class
15
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook