Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
⸻
📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Maelrik Vordane
Level 14 Tiefling Wizard -
A reclusive and paranoid tiefling wizard, once a member of the nameless king’s council. Though his mind is fractured, his arcane mastery remains unmatched—capable of unraveling any magical barrier in Solaris. Those who seek him must brave the frozen heights, but few leave with more than riddles.
Details
Race | Tiefling |
Class | Wizard |
Level | 14 |
Alignment | |
Pronouns | He/Him |
Location | 1083, -438 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male tiefling wizard. Gaunt and aged with deep blue skin, spiraling horns frosted with ice, and glowing yellow eyes. He wears tattered yet arcane robes embroidered with symbols of forgotten dynasties, and carries a staff made from a jagged shard of enchanted ice.
personality
Maelrik is a fractured genius, a mind shattered by the weight of lost time and forbidden knowledge. He teeters on the edge of madness, plagued by paranoia and obsessive patterns, yet beneath his erratic speech and cryptic riddles lies a mind sharper than any blade. He trusts no one, convinced that Alistair's eyes are always watching, and his scattered thoughts make it unclear whether he guards the truth or is simply lost in it. Though he speaks in half-truths and riddles, his moments of lucidity reveal glimpses of a terrifying intellect capable of unraveling even the strongest arcane barriers.
backstory
Maelrik Vordane was once a trusted arcanist in the nameless king’s council, a mage of unparalleled skill who shaped Solaris’ magical foundations. When Alistair staged his coup, Maelrik resisted the memory-wiping enchantment—but the effort shattered his mind. Now, he lives in exile in The Wise One’s Hideout, a secluded refuge in The Pinnacle Heights.
Though reclusive, Maelrik is no broken shell—his mind is fractured, paranoia consuming him, yet his arcane mastery remains unmatched. He alone can unravel ANY MAGICAL SEAL but fear of Alistair’s watchful gaze keeps him from using his power. He speaks in riddles and half-truths, neither ally nor enemy to the crown, but a keeper of lost knowledge.
Fragments of the past haunt him—
memories of lost friends, whispers of Solaris' true lineage, a legitimate heir, could it be Alfonse? Albert? It doesn't matter anymore... He can't comprehend the full truth, but bits and pieces escape his paranoia like cracks in an ancient spell.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
12
Max HP
112
Speed
30
HP
112 / 112 HP
XP
140,000140,000 XP164,999
Level 14
Equipped Items
Spellbook

Arcane Manipulation
Level 7
Phantasmal Killer
Level 4
Minor Illusion
Cantrip
Comprehend Languages
Level 1
Modify Memory
Level 5
Color Spray
Level 1
Control Water
Level 4
Forcecage
Level 7
Disguise Self
Level 1
Eyebite
Level 6
Message
Cantrip
Teleport
Level 7
Dimension Door
Level 4
Freezing Sphere
Level 6
Fireball
Level 3
Arcane Lock
Level 2
Counterspell
Level 3
Magnificent Mansion
Level 7
Arcanist's Magic Aura
Level 2
Dispel Magic
Level 3