Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Drenna Veynor
Drenna Veynor
Level 8 Human Ranger -
A human ranger who was trapped while scouting near the Eastern Gold Mines. She is determined to free the enslaved miners and bring justice to the area.
Details
RaceHuman
ClassRanger
Level8
Alignment
PronounsShe/Her
Location2317, 708
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 10
Silver Pieces0
Copper Pieces0
appearance
A female human ranger with long, flowing auburn hair and bright green eyes. She wears a dark green cloak over leather armor, equipped with a quiver of arrows and a finely crafted longbow slung across her back. Her pointed ears peek out from her hair, and she has a determined expression.
personality
Drenna is compassionate and fiercely protective of the innocent. She has a strong sense of justice and is willing to risk her life to help others. Her determination and resourcefulness make her a natural leader in dire situations.
backstory
Drenna grew up in a small village near the Eastern Gold Mines, where she learned the ways of the forest and the art of archery. After hearing rumors of slave miners being trapped in the depths of the mines, she ventured out to investigate but found herself captured. Now, she seeks to escape and liberate those still enslaved.
Stats
Strength
14
Dexterity
18
Constitution
12
Intelligence
15
Wisdom
16
Charisma
13
Armor Class
15
Max HP
56
Speed
30

HP

56 / 56 HP

XP

34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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