Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Borin Stoneheart
Level 6 Dwarf Cleric -
A devoted Dwarf Cleric of Amaunator, Borin Stoneheart is a stalwart protector of his faith and a beacon of hope for those in need. His journey has taken a dark turn as he became a slave in the Eastern Gold Mine, yet his unwavering dedication to healing and justice remains strong.
Details
Race | Dwarf |
Class | Cleric |
Level | 6 |
Alignment | |
Pronouns | He/Him |
Location | 2317, 708 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male dwarf cleric. Short and stout with a gray beard, brown eyes, and shaved hair. He wears ornate chainmail adorned with symbols of his faith, a blue robe over his armor, and carries a sturdy mace and a shield emblazoned with his temple's emblem.
personality
Borin is compassionate and resolute, always ready to lend a helping hand to those in need. He possesses a strong sense of justice and is unwavering in his beliefs, often inspiring others with his courage and faith.
backstory
Borin grew up in the mountainous regions of the Crownlands, raised in the teachings of Amaunator. After witnessing the suffering of his people during a dark time, he vowed to become a cleric to bring light and healing to the world. His journey has taken him far and wide, spreading the teachings of his faith and battling the forces of evil, but recently he has found himself enslaved in the Eastern Gold Mine, yet he continues to inspire hope among his fellow captives.
Stats
Strength
16
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
18
Charisma
15
Armor Class
18
Max HP
45
Speed
25
HP
45 / 45 HP
XP
14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook

Sanctuary
Level 1
Bless
Level 1
Resistance
Cantrip
Spare the Dying
Cantrip
Cure Wounds
Level 1
Gust of Wind
Level 2
Divine Favor
Level 1
Inflict Wounds
Level 1
Guiding Bolt
Level 1