Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
High Justicar Lyrin Dawnbreaker
Level 10 Half-Elf Paladin -
A Half-Elf Paladin and leader of the Hall of Judgments in The Solar Citadel, Lyrin Dawnbreaker is a figure of authority and strength, dedicated to enforcing the laws of Amaunator. He struggles with the tension between his loyalty to the king and the growing dissent among his followers.
Details
Race | Half-Elf |
Class | Paladin |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 703, -1391 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male Half-Elf Paladin. Regal and imposing with long blonde hair and piercing green eyes. He wears gleaming armor adorned with intricate sun motifs, and carries a radiant longsword at his side, symbolizing his devotion to justice.
personality
Lyrin is disciplined and resolute, often seen as unyielding in his beliefs. However, he harbors inner conflict regarding the morality of his actions and the implications of his loyalty to the crown.
backstory
Lyrin enforces Amaunator's laws with unwavering resolve. Though publicly staunch, he is torn between his duty to the king and whispers of rebellion within his own ranks. His rivalry with Keeper Aldros Tanryn stems from their differing views on justice.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
20
Armor Class
20
Max HP
80
Speed
30
HP
80 / 80 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook

Beacon of Hope
Level 3
Revivify
Level 3
Dispel Magic
Level 3