Fantasy
A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness.
Author's Note: The story starts with your past shaping your present. In Franz Notes (area) find "Prelude" and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Mention your Prelude to Franz with "@Prelude" command.
Played | 234 times |
Cloned | 47 times |
Created | 141 days ago |
Last Updated | Yesterday |
Visibility | Public |
Nira Emberlyn
Level 1 Half-Elf Wizard -
A street-smart half-elf from Duskwarren’s gutters, Nira taught herself magic with torn pages and stolen chalk. She dreams big because the world gave her nothing—and she’s done asking nicely.
Details
Race | Half-Elf |
Class | Wizard |
Level | 1 |
Alignment | |
Pronouns | She/Her |
Location | 704, -1054 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female half-elf wizard with bright green eyes and unkempt red hair. She wears patched clothing that reflects her humble background, giving her a whimsical yet determined appearance.
personality
Bold, blunt, and unafraid to speak out, Nira carries a chip on her shoulder the size of Solrend. She’s imaginative and loyal to those who struggle like she did—but don’t mistake kindness for weakness. She’ll charm you, outwit you, and set your boots on fire if you call her a fraud.
backstory
In the shadow-choked alleys of Duskwarren, magic isn’t taught—it’s hoarded. Nira grew up watching nobles sling spells while her neighbors starved. Books were burned before they reached the slums, and anyone caught “pretending to be a wizard” was either laughed at or arrested. But Nira never asked for permission. She pieced together spells from scraps, eavesdropped on drunk apprentices, and carved runes into sewer bricks with broken glass. Every cantrip she casts is a middle finger to the world that said she’d never matter. She doesn’t want gold or glory—she wants proof that even a gutter-girl can wield the arcane and own it.
Stats
Strength
8
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
12
Charisma
12
Armor Class
12
Max HP
8
Speed
30
HP
8 / 8 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook