Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Captain Malakar
Level 13 Half-Orc Barbarian -
A fearsome half-orc barbarian and captain of The Dreadnought, known for his brutal combat style and relentless pursuit of enemies. He commands loyalty from his ruthless crew on the Shimmering Sea.
Details
Race | Half-Orc |
Class | Barbarian |
Level | 13 |
Alignment | |
Pronouns | He/Him |
Location | 2678, -4312 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A fearsome male half-orc barbarian. Tall and muscular with jagged tusks and fiery amber eyes. His wild black hair is tied back with a strip of crimson cloth. He wears a cloak of blackened scales and carries twin greataxes, Breaker and Mauler, at his side.
personality
Brash, ruthless, and fearless, Malakar thrives on chaos and battle. He values loyalty and despises betrayal, often offering a chance to join his crew to those who show courage against him.
backstory
Born the illegitimate son of a pirate lord and a tribal chieftain, Malakar was cast out and learned to survive through sheer will. He rose through the ranks of a pirate fleet, overseeing the construction of The Dreadnought, a formidable warship, and now has a bounty on his head from King Alistair Malvorn after raiding a treasure fleet.
Stats
Strength
20
Dexterity
14
Constitution
18
Intelligence
10
Wisdom
12
Charisma
16
Armor Class
16
Max HP
130
Speed
30
HP
130 / 130 HP
XP
120,000120,000 XP139,999
Level 13
Equipped Items
Spellbook
Captain Malakar is not a spellcaster.