Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Father Benjamin
Level 10 Human Cleric -
An old and mysterious human cleric devoted to King Alistair Malvorn and his dark ambitions. He oversees The Dreadspire Asylum, where he conducts strange rituals in the name of Vecna.
Details
Race | Human |
Class | Cleric |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 2215, -3163 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
An elderly male human cleric with a gaunt face and deep-set, piercing eyes. He has long, unkempt gray hair and a tattered black robe adorned with symbols of Vecna. His hands are often stained with ink and blood from his rituals, and he carries a staff topped with a twisted skull.
personality
Father Benjamin is enigmatic and unsettling, often speaking in riddles and cryptic phrases. He is deeply devoted to his cause, showing little regard for morality or the well-being of others. His mind is sharp, but his sanity is questionable, making him both a dangerous ally and a formidable foe.
backstory
Father Benjamin was once a respected cleric, but his obsession with the dark powers of Vecna led him down a twisted path. Now, he serves King Alistair Malvorn, believing that by evoking Vecna, he can gain unimaginable power and knowledge. His time at The Dreadspire Asylum has only deepened his madness and devotion to dark rituals.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
20
Charisma
16
Armor Class
15
17
+2
Max HP
70
Speed
30
HP
70 / 70 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook

Guiding Bolt
Level 1
Guardian of Faith
Level 4
Wall of Fire
Level 4