Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Alyss, the Razor
Level 12 Human Fighter -
Alyss, the Razor, is a Fighter known for her beauty and severe demeanor. She is a respected warrior in Elderhaven, struggling to connect socially while seeking respite from her relentless battle.
Details
Race | Human |
Class | Fighter |
Level | 12 |
Alignment | |
Pronouns | She/Her |
Location | -1817, 2149 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female human fighter with braided brown hair and piercing green eyes. She has a strong and athletic build, wearing a suit of polished plate armor adorned with intricate designs. A longsword hangs at her side, and a shield is strapped to her back, ready for battle.
personality
Alyss is disciplined and focused, often coming off as stern and unapproachable. However, beneath her tough exterior lies a deep sense of loyalty and a desire for peace, making her a dedicated protector of her community.
backstory
Alyss, known as the Razor, has fought tirelessly to protect the Eldergrove region from the oppressive forces of the Pacifists. Despite her fierce reputation, she longs for a sense of belonging and struggles to connect with others due to her serious nature.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
12
Wisdom
15
Charisma
10
Armor Class
18
Max HP
95
Speed
30
HP
95 / 95 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook
Alyss, the Razor is not a spellcaster.