Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Thara
Level 12 Half-Orc Druid -
A fiery and passionate Half-Orc druid who serves as a council leader in Elderhaven. She is deeply committed to the well-being of her citizens, despite her fiery temper.
Details
Race | Half-Orc |
Class | Druid |
Level | 12 |
Alignment | |
Pronouns | She/Her |
Location | -2034, 2253 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female Half-Orc druid with long, flowing black hair and striking green eyes. She wears a robe made of natural fibers adorned with leaves and vines, and carries a wooden staff topped with a glowing crystal. Her skin is a deep olive green, and she has tribal tattoos on her arms that signify her connection to nature.
personality
Thara is passionate and fiery, often quick to anger but equally quick to forgive. She is fiercely protective of her community and will go to great lengths to ensure their safety and prosperity.
backstory
Thara grew up in the forests surrounding Elderhaven, learning the ways of nature from her mother, a powerful druid. After witnessing the struggles of her community, she took on the role of council leader to advocate for their needs and protect the land she loves.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
18
Charisma
16
Armor Class
15
Max HP
90
Speed
30
HP
90 / 90 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook

Insect Plague
Level 5
Contagion
Level 5
Cloudkill
Level 5
Ice Storm
Level 4