Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Pip
Level 6 Halfling Cleric -
A joyful and devout halfling cleric who radiates positivity and unwavering faith in Lathander. He is known for his healing abilities and uplifting presence in any party.
Details
Race | Halfling |
Class | Cleric |
Level | 6 |
Alignment | |
Pronouns | He/Him |
Location | -1737, 2228 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male halfling cleric. Short and stout with curly brown hair and bright green eyes. He wears a flowing white robe adorned with symbols of Lathander, and carries a wooden staff topped with a sun emblem.
personality
Pip is cheerful, optimistic, and always ready to lend a helping hand. His unwavering faith and positive outlook inspire those around him, making him a beloved companion.
backstory
Pip grew up in a small halfling village where he was inspired by the teachings of Lathander. After witnessing the power of faith and healing, he dedicated his life to serving as a cleric, spreading joy and hope wherever he goes.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
10
Wisdom
18
Charisma
16
Armor Class
16
Max HP
40
Speed
25
HP
40 / 40 HP
XP
14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook