Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Arlan
Level 7 Satyr Bard -
Arlan is a mysterious satyr bard whose haunting melodies weave through the air like whispers of the forest. His piercing gaze and enigmatic demeanor draw others to him, though he often keeps his true intentions veiled.
Details
Race | Satyr |
Class | Bard |
Level | 7 |
Alignment | |
Pronouns | He/Him |
Location | -994, 457 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male satyr bard with dark straight hair and piercing eyes. He wears a flowing green cloak adorned with leaves and carries a lute slung across his back. His goat-like legs are agile and strong, allowing him to move gracefully through the forest.
personality
Arlan is charming and enigmatic, often speaking in riddles and metaphors. He enjoys playing tricks on others but has a deep appreciation for beauty and art. His chaotic nature makes him unpredictable, but he is fiercely loyal to those he considers friends.
backstory
Arlan grew up in the enchanted forests of Solaris, where he learned the art of music from the spirits of nature. His songs are said to hold magical properties, capable of enchanting those who hear them. He roams the land, seeking inspiration for his next melody while keeping his past shrouded in mystery.
Stats
Strength
12
Dexterity
18
Constitution
14
Intelligence
15
Wisdom
16
Charisma
20
Armor Class
15
Max HP
50
Speed
35
HP
50 / 50 HP
XP
23,00023,000 XP33,999
Level 7
Equipped Items
Spellbook