Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Reddick "Old Anchor" Varrel
Level 5 Human Commoner -
A gruff human shopkeeper with a rich history as a sailor, Reddick is known for his practical advice and protective nature towards travelers. He runs The Gilded Anchor, a shop filled with maritime memorabilia.
Details
Race | Human |
Class | Commoner |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -1135, -2714 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A gruff male human with salt-and-pepper hair tied back into a loose ponytail. He has a weathered face, calloused hands, and wears simple sailor’s garb including boots, a vest, and a loose shirt rolled up to the elbows. A silver anchor earring dangles from one ear, and he carries the scent of saltwater and tar.
personality
Gruff but welcoming, Reddick speaks in a low, gravelly voice filled with old sailor sayings. He enjoys sharing practical advice with younger travelers but has little patience for arrogance, showing a deeply kind and protective side to those in need.
backstory
Once a deckhand on a merchant ship, Reddick retired after losing two fingers in a pirate raid. He settled in the port city and opened The Gilded Anchor, using his seafaring knowledge to supply sailors and travelers, filling his shop with keepsakes from his adventures.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
15
Charisma
13
Armor Class
15
Max HP
38
Speed
30
HP
38 / 38 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Reddick "Old Anchor" Varrel is not a spellcaster.