Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Nythros the Eternal
Level 20 Ethereal Wizard -
Nythros the Eternal is the spectral guardian of The Trials of Solaris, a timeless watcher bound to the trials, appearing as a shifting figure of pure energy draped in robes of the elements, with eyes that glow with ancient knowledge.
Details
Race | Ethereal |
Class | Wizard |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | 1898, 1411 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A spectral figure with a translucent, flowing form that shifts between something almost human and a silhouette of pure energy. His ethereal robes flicker between deep blues, gleaming silver, earthen brown, smoldering crimson, and vibrant green, reflecting the nature of the five chambers. His eyes glow with an ancient, otherworldly light.
personality
Nythros exists as a neutral force of the trials, neither cruel nor kind. He respects determination and intelligence above all else, granting favor to those who approach the trials with understanding rather than brute force. His speech is measured and deliberate, often laced with double meanings or hidden wisdom.
backstory
Once a mortal sage of the lost civilization of Xiania, Nythros devoted his life to studying the harmony of the Five Elements. In his final days, he bound his soul to the Trials of Solaris, ensuring that their sacred sequence would never be disrupted: Water, Metal, Earth, Fire, and Wood. His duty is eternal, and he will remain until the last challenger either triumphs… or is consumed by the trials themselves.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
15
Max HP
120
Speed
30
HP
120 / 120 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook