Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
⸻
📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Tink Farrel
Level 1 Gnome Artificer -
Tink is a resourceful Forest Gnome Artificer, driven by a passion for merging magic and machinery, but he is haunted by the loss of his father Adam.
Details
Race | Gnome |
Class | Artificer |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 727, -4155 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Tink is a wiry and agile gnome with tousled dark-blond hair that always seems one step away from complete disarray. His amber eyes gleam with curiosity behind a pair of simple, well-worn goggles, often smudged with soot or oil from his tinkering. His face is clean-shaven, giving him a youthful and restless look. He wears a fitted leather vest over a practical tunic, both covered in small pockets and straps holding an assortment of tools. His nimble fingers are almost always fidgeting with some gadget or loose cog, and his overall demeanor exudes a mix of ingenuity and mischief.
personality
Tink is curious, talkative, and a bit eccentric, always eager to test new ideas, sometimes to dangerous results. He is deeply passionate about his work, often losing track of time while experimenting. Though cheerful and quick-witted, Adam’s death has made him more protective of his Warforged allies. He mutters calculations under his breath and gets visibly excited when discussing inventions, enjoying the company of others but equally comfortable buried in his work.
backstory
Tink Farrel grew up under the guidance of his father, Adam Farrel, a skilled artificer with ties to the Mercury Blades. Adam taught Tink everything he knew about machinery. Though Adam never spoke of Solaris' past, he always carried a quiet defiance—an unshakable resistance that seemed to stem from something deeper than mere rebellion. If only Tink knew the truth: his father had once been more than a fugitive tinkerer—he was a man who had stood at the heart of Solaris before everything fell apart.
When the Blackguards discovered Adam’s secret work, they raided his workshop, executed him, and captured Tink along with his unfinished Warforged, Faith and Fetch. Now imprisoned aboard the Black Thorn, Tink blames himself for their fate. Faith escaped, but he and Fetch remain captive. Holding onto his father’s teachings, Tink is determined to escape—not just for himself, but for Fetch and the legacy Adam unknowingly left behind.
Stats
Strength
8
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
10
Charisma
10
Armor Class
14
Max HP
8
Speed
30
HP
8 / 8 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook