Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
⸻
📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Fetch
Level 1 Warforged Ranger -
Fetch is a Warforged Ranger with a weathered metallic frame and glowing blue eyes, seeking to understand his purpose while searching for his lost sister, Faith.
Details
Race | Warforged |
Class | Ranger |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 727, -4155 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
Fetch has a sleek yet weathered metallic frame reinforced with wooden elements, making him appear both ancient and enduring. Engravings resembling tree roots trace his limbs, hinting at his connection to the natural world. His smooth faceplate lacks a mouth but has two faintly glowing blue eyes that convey a sense of quiet contemplation. A simple cloak drapes over one shoulder, worn and slightly tattered, yet practical. His stance is ever-alert, reflecting his honed instincts as a tracker.
personality
Fetch is inquisitive and observant, constantly processing the world around him as he tries to understand his own purpose beyond being a creation. Though he was built for function, he has developed a quiet sense of independence and wonder. Loyal and dependable, he values the bonds he has formed, especially his connection to Tink and his lost "sister," Faith. His actions are guided by a sense of duty and kindness, always seeking to help those in need. However, he struggles with identity, questioning whether he is merely a machine or something more.
backstory
Fetch was one of the last Warforged created by Adam Farrel, an artificer who sought to give his creations true purpose. Alongside Faith, he was meant to serve as more than just a tool—he was family. However, before Adam could complete his work, Blackguards stormed the workshop, killing Adam and capturing Fetch, Faith, and Tink. During the transport, Faith managed to escape, but Fetch and Tink remained prisoners aboard the Black Thorn, a ship ferrying captives for King Alistair’s dark experiments. Fetch carries a unique glitch from his creation—a command embedded by Adam. Whenever he hears the word "Fetch," his body instinctively reacts, triggering a Perception check (DC 18) to locate something nearby. This unintended response is a reminder of his origins, sometimes proving useful, sometimes frustrating. Despite his captivity, Fetch remains focused on one goal: finding Faith. Whether by fate or sheer determination, he believes they will be reunited.
Stats
Strength
10
Dexterity
17
Constitution
12
Intelligence
13
Wisdom
15
Charisma
8
Armor Class
14
Max HP
12
Speed
30
HP
12 / 12 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook