Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Fetch
Fetch
Level 1 Warforged Ranger -
Fetch is a Warforged Ranger with a weathered metallic frame and glowing blue eyes, seeking to understand his purpose while searching for his lost sister, Faith.
Details
RaceWarforged
ClassRanger
Level1
Alignment
PronounsHe/Him
Location-989, -3885
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 10
Silver Pieces0
Copper Pieces0
appearance
Fetch has a sleek yet weathered metallic frame reinforced with wooden elements, making him appear both ancient and enduring. Engravings resembling tree roots trace his limbs, hinting at his connection to the natural world. His smooth faceplate lacks a mouth but has two faintly glowing blue eyes that convey a sense of quiet contemplation. A simple cloak drapes over one shoulder, worn and slightly tattered, yet practical. His stance is ever-alert, reflecting his honed instincts as a tracker.
personality
Fetch is inquisitive and observant, constantly processing the world around him as he tries to understand his own purpose beyond being a creation. Though he was built for function, he has developed a quiet sense of independence and wonder. Loyal and dependable, he values the bonds he has formed, especially his connection to Tink and his lost "sister," Faith. His actions are guided by a sense of duty and kindness, always seeking to help those in need. However, he struggles with identity, questioning whether he is merely a machine or something more.
backstory
Fetch was one of the last Warforged created by Adam Farrel, an artificer who sought to give his creations true purpose. Alongside Faith, he was meant to serve as more than just a tool—he was family. However, before Adam could complete his work, Blackguards stormed the workshop, killing Adam and capturing Fetch, Faith, and Tink. During the transport, Faith managed to escape, but Fetch and Tink remained prisoners aboard the Black Thorn, a ship ferrying captives for King Alistair’s dark experiments. Fetch carries a unique glitch from his creation—a command embedded by Adam. Whenever he hears the word "Fetch," his body instinctively reacts, triggering a Perception check (DC 18) to locate something nearby. This unintended response is a reminder of his origins, sometimes proving useful, sometimes frustrating. Despite his captivity, Fetch remains focused on one goal: finding Faith. Whether by fate or sheer determination, he believes they will be reunited.
Stats
Strength
10
Dexterity
17
Constitution
12
Intelligence
13
Wisdom
15
Charisma
8
Armor Class
14
Max HP
12
Speed
30

HP

12 / 12 HP

XP

00 XP299
Level 1
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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