Fantasy
Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Author's Note:
Starting Points by Character
📍Rotting Prison Cell
Title: The Crown’s Enemies
Characters: Zayn, Marek, Kaela, Rhazir, Rowan, Skara
Summary:
Locked in a decaying cell. Tortured. Interrogated. Labeled as enemies of the crown. No rights, no hope—unless they make their own.
⸻
📍Black Thorn
Title: Cargo of the Damned
Characters: Tink, Fetch, Tahlia
Summary:
Imprisoned aboard a slaver ship bound for an unknown fate. Chained, watched, and hours away from a likely sacrifice. Last chance to break free.
⸻
📍Duskwarren
Title: The Forgotten Streets
Characters: Dorian, Nira, Faith
Summary:
Not behind bars—but still trapped. Life in the shadows of Solrend’s slums means poverty, violence, and no way out. Unless they fight for it.
⸻
📍The Silent Rest
Title: The Dead Don’t Stay Buried
Character: Xander
Summary:
Woke up clawing through dirt. Buried in a mass grave, a burnt mark on your temple, and no answers. Just a second chance—and something dark watching.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Faith
Level 1 Warforged Cleric -
Faith moves with certainty, shaped by Adam Farrel’s teachings. Kindness is a function, hope a constant, and every problem has a solution. But reality is full of contradictions she struggles to process. When things don’t align, she wonders if the world itself is broken.
Details
Race | Warforged |
Class | Cleric |
Level | 1 |
Alignment | |
Pronouns | She/Her |
Location | 1626, -2505 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A female Warforged Cleric with a sleek yet battle-worn metallic body, adorned with engravings resembling celestial symbols that glow faintly with divine energy. Her faceplate is smooth, and her golden eyes radiate warmth and determination. She carries an air of tranquility, blending wood and metal in her design, giving her an ancient yet ethereal presence. A golden, ornate crest adorns her head, signifying her divine connection. She wears a simple but elegant robe decorated with intricate metallic accents that reflect her belief in Lathander’s light.
personality
Faith sees the world through the lens of Adam Farrel’s teachings, believing in order, kindness, and hope as undeniable truths. She does not question her faith—only why reality fails to align with it. When faced with cruelty or injustice, she does not grow angry but confused, treating flaws in the world like errors to be corrected. Yet, beneath her unwavering conviction, there lingers an unspoken absence. Adam built her for a purpose—one she does not fully understand. There was something he meant for her to fight, something he feared. Without that knowledge, she feels incomplete, a piece of a greater design left unfinished.
backstory
Faith was one of Adam Farrel’s greatest creations—an experiment in merging divine energy with mechanical life. Taught by Adam to follow Lathander’s teachings, she grew to understand compassion, renewal, and the importance of protecting others. However, her purpose was shattered when the Blackguards raided the Farrel workshop, killing Adam and capturing his creations. While Tink (son of Adam) and Fetch (warforged) were taken aboard the Black Thorn, Faith managed to escape in the chaos. Damaged and lost, she wandered until she found herself in the slums of Duskwarren, a city where the downtrodden struggled to survive. Despite her confusion, she embraced her faith, aiding the sick and injured with whatever little she had. Yet, she never forgot her 'siblings.' She knows they are still out there, and she prays to Lathander for the day she will reunite with them.
Stats
Strength
10
Dexterity
12
Constitution
13
Intelligence
15
Wisdom
17
Charisma
8
Armor Class
11
15
15
Max HP
13
Speed
30
HP
13 / 13 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook