Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Dorian
Level 1 Half-Elf Bard -
Dorian grew up in the slums of Duskwarren, finding solace in music as a means to give voice to the forgotten. Though he rarely speaks of his past, there is a weight behind his melodies—a longing for something just out of reach, a life that was never his to claim.
Details
Race | Half-Elf |
Class | Bard |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 704, -1054 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Currency 1 | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A male half-elf bard with unkempt yet presentable black hair, slightly pointed ears, and warm amber eyes that hold a quiet sadness beneath his charm. He dresses simply yet intentionally in a well-kept dark tunic, a light scarf draped over his shoulders, and sturdy boots worn from life on the streets. A lute is strapped to his back, the only thing that has ever truly been his.
personality
Dorian is charismatic but guarded, using humor and wit to mask his deeper wounds. He harbors a quiet resentment toward nobility, but he channels it into music rather than open defiance. Though he acts carefree, he has a deep empathy for those who, like him, were cast aside. He doesn’t seek revenge, nor does he crave power—he only wants to prove that he is more than just a forgotten son of a king.
backstory
Dorian is the bastard son of King Alistair, raised in the slums of Duskwarren. He grew up beneath the shadow of Solcrest Palace, watching the nobility turn their backs on the city just as his father turned his back on him. With no title, no family, and no future handed to him, he found his voice in music—using his songs to tell the stories of those forgotten by the world. Music became his rebellion, his way of proving that he existed, that his story mattered. Now, he wanders Duskwarren, playing songs that speak of struggle and defiance, using melody and words to carve out the place the world tried to deny him. The only person who knows his true surname and history is Alfred, his best friend and closest confidant.
Stats
Strength
10
Dexterity
16
Constitution
12
Intelligence
14
Wisdom
8
Charisma
17
Armor Class
13
Max HP
8
Speed
30
HP
8 / 8 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook