Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Blackguard
Blackguard
Medium Humanoid - CR 5
The Blackguard is a twisted embodiment of loyalty and treachery, a fallen human warrior bound to serve King Alistar through vile mind control. With a physique of a once-heroic knight, this corrupted figure is adorned in plate armor that absorbs light, giving it an aura of dread. Its eyes appear as glowing embers, reflecting the malevolence of its master, and it raises its sword with ruthless precision against those who defy the King’s orders.
Details
SizeMedium
TypeHumanoid
CR5
XP1600
LanguagesCommon
Defenses
Armor Class18
HP Range70 - 85 (Avg: 78)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

18

dexterity

12

constitution

16

intelligence

8

wisdom

10

charisma

10

Appearance

The Blackguard stands tall and imposing, clothed in jet-black armor that shimmers with an unnatural light. Its face is obscured by a dark helm, save for the piercing glow of its eyes, which radiate an ominous energy. Each step it takes is clad in the clanking of heavy metal, striking both fear and respect into the hearts of any who glimpse its foreboding silhouette.

Actions

Intimidating Presence

The Blackguard can use its action to frighten a creature within 30 feet. The target must succeed on a Wisdom saving throw (DC 15) or be frightened until the end of its next turn.

Longsword Strike

The Blackguard makes a melee attack with its longsword, dealing 2d8 + 5 slashing damage on a hit.

Shield Bash

The Blackguard can use its shield to attempt to shove a creature, forcing them to make a Constitution saving throw (DC 16) or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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