Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Once a promising prince, Malachai Malvorn has been grotesquely transformed by dark rituals performed by his father, King Alistair. Now, he embodies a horrific blend of regal lineage and monstrous devastation, serving as a conduit for forbidden magic and a vessel of pure hatred. While he exudes immense power, his tortured psyche grapples with resentment for the very schemes that shaped his existence.
Size | Large |
Type | Aberration |
CR | 12 |
XP | 8000 |
Languages | Common, Abyssal |
Armor Class | 18 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Necrotic |
Damage Immunities | Fire |
Condition Immunities | None |
Aura of Dread
Creatures within 10 feet of Malachai must succeed on a Wisdom saving throw (DC 18) or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.
Corrupt Magic
Malachai can cast Fireball, Fear, or Dispel Magic as spell-like abilities, using Charisma as his spellcasting ability.
Regeneration
Malachai regains 10 hit points at the start of his turn unless he takes radiant damage.
Warped Strength
Melee attack: Malachai makes a claw attack that deals 3d10 + 8 slashing damage.