Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Malachai Malvorn
Malachai Malvorn
Large Aberration - CR 12
Once a promising prince, Malachai Malvorn has been grotesquely transformed by dark rituals performed by his father, King Alistair. Now, he embodies a horrific blend of regal lineage and monstrous devastation, serving as a conduit for forbidden magic and a vessel of pure hatred. While he exudes immense power, his tortured psyche grapples with resentment for the very schemes that shaped his existence.
Details
SizeLarge
TypeAberration
CR12
XP8000
LanguagesCommon, Abyssal
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesPsychic
Damage ResistancesNecrotic
Damage ImmunitiesFire
Condition ImmunitiesNone
Stats

strength

24

dexterity

16

constitution

20

intelligence

12

wisdom

16

charisma

14

Appearance

Malachai’s warped visage is a haunting blend of regal and monstrous. His malformed features hint at his father’s, but his twisted smile reveals jagged teeth, and his eyes glow with an unnatural crimson hue. His blackened and cracked skin is lined with glowing red veins, pulsing with raw, chaotic energy.

Actions

Aura of Dread

Creatures within 10 feet of Malachai must succeed on a Wisdom saving throw (DC 18) or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.

Corrupt Magic

Malachai can cast Fireball, Fear, or Dispel Magic as spell-like abilities, using Charisma as his spellcasting ability.

Regeneration

Malachai regains 10 hit points at the start of his turn unless he takes radiant damage.

Warped Strength

Melee attack: Malachai makes a claw attack that deals 3d10 + 8 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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