Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness.


Author's Note: The story starts with your past shaping your present. In Franz Notes (area) find "Prelude" and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Mention your Prelude to Franz with "@Prelude" command.
Played234 times
Cloned47 times
Created
141 days ago
Last Updated
Yesterday
VisibilityPublic
Malachai Malvorn
CR 12Large Aberration
Malachai Malvorn
HP Range150 - 200 (Avg: 175)
AC18
XP8000

Description

Once a promising prince, Malachai Malvorn has been grotesquely transformed by dark rituals performed by his father, King Alistair. Now, he embodies a horrific blend of regal lineage and monstrous devastation, serving as a conduit for forbidden magic and a vessel of pure hatred. While he exudes immense power, his tortured psyche grapples with resentment for the very schemes that shaped his existence.

Details
SizeLarge
TypeAberration
CR12
XP8000
LanguagesCommon, Abyssal
Defenses
Armor Class18
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesPsychic
Damage ResistancesNecrotic
Damage ImmunitiesFire
Condition ImmunitiesNone
Actions

Aura of Dread

Creatures within 10 feet of Malachai must succeed on a Wisdom saving throw (DC 18) or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.

Corrupt Magic

Malachai can cast Fireball, Fear, or Dispel Magic as spell-like abilities, using Charisma as his spellcasting ability.

Regeneration

Malachai regains 10 hit points at the start of his turn unless he takes radiant damage.

Warped Strength

Melee attack: Malachai makes a claw attack that deals 3d10 + 8 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service