Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Sea Hag (Coven)
Sea Hag (Coven)
Medium Fiend - CR 6
A dark and twisted trio of sea hags, driven by malice and envy, the Coven of Sea Hags weaves powerful curses and uses the ocean's depths to further their malevolent schemes. With their grotesque appearance and sinister laughter, they lure unsuspecting sailors into their traps, often leaving them cursed or transformed into wretched creatures.
Details
SizeMedium
TypeFiend
CR6
XP2300
LanguagesCommon, Aquan
Defenses
Armor Class15
HP Range100 - 120 (Avg: 110)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

8

dexterity

12

constitution

14

intelligence

10

wisdom

15

charisma

16

Appearance

Each hag appears as a scrawny, green-skinned woman with long, tangled hair resembling seaweed. Their eyes are sunken and gleam with malice, while disheveled rags hang off their bony frames. The unmistakable stench of brine and decay clings to them.

Actions

Corrupted Waters

The Coven releases a wave of cursed water in an area 20 feet in radius, causing any creature within to make a DC 15 Wisdom saving throw or be cursed for 1 minute. A cursed creature has disadvantage on saving throws against spells and magical effects.

Hag's Grasp

One of the hags makes a melee attack against a creature, slashing with bony claws. On a hit, the target takes 2d8 + 3 slashing damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

Siren's Call

The Coven sings in eerie harmony, charming creatures within 60 feet. Each creature must succeed on a DC 15 Wisdom saving throw or be charmed for up to 1 minute. A charmed target regards the hags as trusted friends and is compelled to obey their commands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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