Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Tiny |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Abyssal, Common |
Armor Class | 13 |
HP Range | 3 - 12 (Avg: 8) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
5
dexterity
17
constitution
10
intelligence
7
wisdom
10
charisma
10
uasits stood somewhere between 1‒2 ft (0.3‒0.61 m) tall and weighed around 8 lb (3.6 kg). Their tiny humanoid forms had green skin covered in warts and pustules. Their tails were covered in barbs while their horns were spiky. Both their hands and feet were slender, with long, claw-tipped digits.
Claw (Bite in Beast Form)
Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Invisibility
The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Scare
One creature of the quasit's choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.