Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Roc
Roc
Gargantuan Monstrosity - CR 11
"Create a highly detailed image of a Roc, the legendary giant bird from Dungeons & Dragons. This colossal creature dwarfs even dragons in size, with an immense wingspan that can darken the skies. Its feathers are thick and rugged, resembling layers of storm-forged armor, with colors ranging from deep browns and golds to ashen grays. The Roc’s sharp, hooked beak is powerful enough to snatch up elephants, and its talons, the size of tree trunks, clutch the rocky cliffs of its mountainous domain. Its piercing eyes glow with a fierce, predatory intelligence. The background should depict a towering mountain range with storm clouds swirling overhead, emphasizing the Roc’s dominion over the skies. Winds whip through the air as the Roc prepares to take flight, sending dust and debris scattering from its perch. The atmosphere should convey the sheer power and majesty of this legendary beast."
Details
SizeGargantuan
TypeMonstrosity
CR11
XP7200
Languages
Defenses
Armor Class15
HP Range96 - 400 (Avg: 248)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

28

dexterity

10

constitution

20

intelligence

3

wisdom

10

charisma

9

Appearance

"Create a highly detailed image of a Roc, the legendary giant bird from Dungeons & Dragons. This colossal creature dwarfs even dragons in size, with an immense wingspan that can darken the skies. Its feathers are thick and rugged, resembling layers of storm-forged armor, with colors ranging from deep browns and golds to ashen grays. The Roc’s sharp, hooked beak is powerful enough to snatch up elephants, and its talons, the size of tree trunks, clutch the rocky cliffs of its mountainous domain. Its piercing eyes glow with a fierce, predatory intelligence. The background should depict a towering mountain range with storm clouds swirling overhead, emphasizing the Roc’s dominion over the skies. Winds whip through the air as the Roc prepares to take flight, sending dust and debris scattering from its perch. The atmosphere should convey the sheer power and majesty of this legendary beast."

Actions

Beak

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.

Multiattack

The roc makes two attacks: one with its beak and one with its talons.

Talons

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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