Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Large |
Type | Aberration |
CR | 13 |
XP | 51000 |
Languages | Deep Speech, Undercommon |
Armor Class | 18 |
HP Range | 161 - 209 (Avg: 185) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
strength
10
dexterity
14
constitution
18
intelligence
17
wisdom
15
charisma
17
Create a highly detailed image of a Beholder, an iconic monstrosity from Dungeons & Dragons. It is a large, floating sphere of flesh with a rough, irregular skin texture, typically in dark hues such as brown, green, or purple. At the center of its body is a massive, menacing eye that glows with arcane energy. Surrounding its head, 10 flexible eyestalks extend outward, each ending in a smaller eye capable of casting powerful magical rays. Its wide, gaping mouth is filled with jagged, needle-like teeth, often twisted into a sinister grin. The Beholder’s expression is one of intelligence, paranoia, and malice.
Bite Attack
The Beholder makes a bite attack with a +5 to hit, dealing 14 (4d6) piercing damage to a target within 5 ft.
Central Eye (Anti-Magic Cone)
The Beholder emits an anti-magic cone in a 150 ft. cone in front of it, disabling all magical effects and abilities within the area.
Death Ray
The target must make a DC 16 Dexterity saving throw. On a failure, it takes 45 (10d8) necrotic damage. On a success, it takes half the damage.
Eye Rays (Disintegration Ray)
The Beholder's smaller eyes can each unleash different effects (paralysis, petrification, etc.) in the form of rays. Each smaller eye can target a unique effect per turn.