Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Beholder
Beholder
Large Aberration - CR 13
The Beholder is a fearsome aberration, known for its spherical body, numerous eyes, and a large central eye capable of anti-magic effects. Its terrifying presence is matched only by its powerful magical abilities.
Details
SizeLarge
TypeAberration
CR13
XP51000
LanguagesDeep Speech, Undercommon
Defenses
Armor Class18
HP Range161 - 209 (Avg: 185)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

14

constitution

18

intelligence

17

wisdom

15

charisma

17

Appearance

Create a highly detailed image of a Beholder, an iconic monstrosity from Dungeons & Dragons. It is a large, floating sphere of flesh with a rough, irregular skin texture, typically in dark hues such as brown, green, or purple. At the center of its body is a massive, menacing eye that glows with arcane energy. Surrounding its head, 10 flexible eyestalks extend outward, each ending in a smaller eye capable of casting powerful magical rays. Its wide, gaping mouth is filled with jagged, needle-like teeth, often twisted into a sinister grin. The Beholder’s expression is one of intelligence, paranoia, and malice.

Actions

Bite Attack

The Beholder makes a bite attack with a +5 to hit, dealing 14 (4d6) piercing damage to a target within 5 ft.

Central Eye (Anti-Magic Cone)

The Beholder emits an anti-magic cone in a 150 ft. cone in front of it, disabling all magical effects and abilities within the area.

Death Ray

The target must make a DC 16 Dexterity saving throw. On a failure, it takes 45 (10d8) necrotic damage. On a success, it takes half the damage.

Eye Rays (Disintegration Ray)

The Beholder's smaller eyes can each unleash different effects (paralysis, petrification, etc.) in the form of rays. Each smaller eye can target a unique effect per turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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