Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.


Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one. How to Use the Prelude System: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) -Shackled Fate (Tahlia, Tink, Fetch) -Duskwarren (Dorian, Faith, Nira) -Custom Characters: Create a fitting prelude. PRELUDES: -Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan) I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong. -Shackled Fate (Tahlia, Tink, Fetch) The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back. -Duskwarren (Dorian, Faith, Nira) I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves. FIRST MESSAGE TO FRANZ: Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
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Mist Hag
Mist Hag
Medium Fey - CR 4.5
The Mist Hag is a twisted and malevolent creature that thrives in dense fog, using it to conceal her form and strike from the shadows. Her hunched figure is cloaked in tattered, mist-covered robes that seem to drift in and out of existence. Her pale, wrinkled skin is cracked like dry mud, and her long, spindly fingers end in sharp claws that drip with poison. Her eyes glow faintly through the mist, revealing her position only for an instant before she vanishes again. The Mist Hag has control over the fog, able to summon dense clouds to disorient her prey, and she delights in playing cruel tricks on travelers before luring them to their doom.
Details
SizeMedium
TypeFey
CR4.5
XP1000
LanguagesCommon, Sylvan
Defenses
Armor Class15
HP Range50 - 60 (Avg: 55)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

10

dexterity

16

constitution

14

intelligence

12

wisdom

16

charisma

18

Appearance

Mist Hag Medium Fey - CR 4.5 The Mist Hag is a twisted and malevolent creature that thrives in dense fog, using it to conceal her form and strike from the shadows. Her hunched figure is cloaked in tattered, mist-covered robes that seem to drift in and out of existence. Her pale, wrinkled skin is cracked like dry mud, and her long, spindly fingers end in sharp claws that drip with poison. Her eyes glow faintly through the mist, revealing her position only for an instant before she vanishes again. The Mist Hag has control over the fog, able to summon dense clouds to disorient her prey, and she delights in playing cruel tricks on travelers before luring them to their doom.

Actions

Illusory Whispers

The hag can project false sounds and voices within the mist as an action, causing all creatures within 60 feet to make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Mist Walk

The hag can become one with the mist, teleporting up to 30 feet or becoming invisible while in fog or mist for up to 1 minute.

Poison Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) poison damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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