Fantasy
Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Author's Note: The story starts with your past shaping your present. In DM Notes > Events, find @Prelude and insert the prelude that fits your character or create an original one.
How to Use the Prelude System:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
-Shackled Fate (Tahlia, Tink, Fetch)
-Duskwarren (Dorian, Faith, Nira)
-Custom Characters: Create a fitting prelude.
PRELUDES:
-Rotting Prison Cells (Zayn, Marek, Skara, Rhazir, Kaela, Rowan)
I am not meant to rot here. None of us are. The chains may hold my wrists, but they do not break my resolve. Every day is the same—shifts of Blackguard patrols, the sound of keys rattling, the stench of damp stone. They take one of us at a time. Interrogation. Torture. Forced labor in Dreadspire Keep. They think they can wear us down, that we will surrender to our fate. But they are wrong.
-Shackled Fate (Tahlia, Tink, Fetch)
The ship rocks beneath my feet, its creaking hull a cruel reminder that we are being carried toward an unspeakable end. We were taken, marked as criminals for crimes we never committed. A lie was all it took. Alistair’s rituals spare no one. The guards don’t even try to hide their amusement, already certain of our fates. But they underestimate us. Time is slipping away, but I refuse to let it run out before I fight back.
-Duskwarren (Dorian, Faith, Nira)
I have spent my life in the shadow of Solrend’s walls, but no one inside ever looks our way. Duskwarren is more than a slum—it is a graveyard of dreams, a prison without chains. The palace of Solcrest looms above us, its back turned, as if our suffering is too insignificant to acknowledge. But I see the truth. I hear the murmurs in the alleys, the quiet rage in weary voices. The city will never lift us up. We have to rise ourselves.
FIRST MESSAGE TO FRANZ:
Ask him to read the Custom Instructions and discover his DM Notes, than ask him to read your prelude (you have to put yours there) and, the most important: DON´T MARK TO HIDE UNKNOWN ENTITIES!!!
Played | 135 times |
Cloned | 31 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |
Ice Golem
Large Construct - CR 9
Cold and unyielding, the Ice Golem is a towering figure forged from enchanted ice, emanating an aura of chilling air that freezes the ground it walks upon. Its body, a mass of crystalline structures, is both beautiful and terrifying, reflecting light in a myriad of icy hues. With hollow eyes that glow a pale blue, it serves its master without question, driven by unrelenting purpose and an insatiable need to protect its domain.
Details
Size | Large |
Type | Construct |
CR | 9 |
XP | 5000 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 114 - 126 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
20
dexterity
10
constitution
20
intelligence
1
wisdom
1
charisma
1
Actions
Cold Aura
The Ice Golem emanates a 10-foot radius of frigid air. Any creature that starts its turn within this radius takes 7 (2d6) cold damage.
Frost Shield (Recharge 5-6)
The Ice Golem can create a magical shield of frost. Until the start of its next turn, it gains +2 to AC and any creature that hits it with a melee attack takes 10 (3d6) cold damage.
Multiattack
The Ice Golem makes two slam attacks.
Slam
Melee Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage plus 14 (4d6) cold damage.