Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.
Played | 294 times |
Cloned | 56 times |
Created | 187 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
The Ice Hippogriff is a majestic creature that roams the frozen tundras of the north. Its powerful body is covered in thick, frosty fur, and its wings are large enough to create powerful gusts of icy wind as it flies. It has the head of an eagle, with piercing blue eyes that seem to glow in the dark, and the body of a horse, with hooves that leave distinct tracks in the snow.
Size | Large |
Type | Monstrosity |
CR | 9 |
XP | 5000 |
Languages | Understands Aquan and Sylvan but cannot speak |
Armor Class | 16 |
HP Range | 126 - 126 (Avg: 126) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Beak Attack
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Ice Breath (Recharge 5-6)
The Ice Hippogriff exhales a 30-foot cone of freezing air. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one.
Talons Attack
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.